CBA_A3 v2.3.0.160217
This release brings with it a major rewrite of XEH and now automatically detects if event handlers were added to incompatible object classes and handles them. It also fixes a number of issues and adds keybinding support for the Zeus user interface.
NOTES ON THE NEW XEH:
Interesting changes for normal user:
- no longer needs to move cba_enable_auto_xeh.pbo manually. CBA now automatically detects if event handlers were added to incompatible object classes.
- less overhead when objects are created (which benefits AI spawn scripts)
- very slight overall performance increase
for developers:
- easier to make addons XEH compatible without requiring CBA info
- RPT message printing incompatible class names on game start
CHANGE LOG SUMMARY:
FIXED: High zoom optics broken on all LMGs (#159) robalo
FIXED: CBA keybinds did not work in the Zeus interface (#206) commy2
FIXED: CBA_fnc_splitString broken in A3 1.54 (#209, #210), PabstMirror, Killswitch
FIXED: Support configNull and teamMemberNull in CBA_fnc_findNull (#212) commy2
FIXED: CBA_fnc_findMin was broken (#257, #207) commy2
FIXED: CBA_fnc_formatNumber decimals with negative numbers (#214) PabstMirror
FIXED: CBA_fnc_selectWeapon broken (#219)
FIXED: CBA_fnc_addClassEventHandlers for units that spawn inside vehicles (#221) commy2
FIXED: Various issues with CBA per-frame handlers (#230, #236) commy2
FIXED: Many other performance improvements and bug fixes.
IMPROVED: Extended Event Handler system rewritten commy2
ADDED: CBA_fnc_isPerson and CBA_fnc_canUseWeapon (#219) commy2
ADDED: CBA_fnc_createNamespace and CBA_fnc_deleteNamespace (#260) commy2
Change log for CBA_A3 Milestone v2.3