Releases: Cammin/LDtkToUnity
Releases · Cammin/LDtkToUnity
6.2.0
6.2.0 (2024-06-10)
Features
6.1.11
6.1.11 (2024-06-10)
Bug Fixes
- Fixed two occurrances of deserialization failure if some values in the json were null types (e1d29a5)
6.1.10
6.1.10 (2024-05-31)
Bug Fixes
- Fixed issue where layer components were being populated with incorrect layer data (f51d393)
6.1.9
6.1.9 (2024-05-26)
Bug Fixes
- Remove unnessesary disposal of a NativeArray to fix a tileset import exception in older unity versions (51976b7)
6.1.8
6.1.8 (2024-05-26)
Bug Fixes
- Compile error on versions 2020.1 and below (again) (47dddfb)
6.1.7
6.1.7 (2024-05-26)
Bug Fixes
- Compile error on versions 2020.1 and below (98a585c)
6.1.6
6.1.6 (2024-05-26)
Bug Fixes
- Reversed the tile stacking order to fix tiles being layered improperly (7b366ce)
Performance Improvements
- Empty tile sprites are no longer generated, resulting in faster import speeds, and more optimal atlas packing (1dd82f3)
6.1.5
6.1.5 (2024-05-26)
Bug Fixes
- Reverted setting sprites as HideInHierarchy so that they can be added to SpriteAtlas properly (4825f28)
Performance Improvements
6.1.4
6.1.4 (2024-05-21)
Bug Fixes
- Removed an unnessesary error when fetching a tileset tile that has a higher id than the size of the tileset tile list (1672803)
6.1.3
6.1.3 (2024-05-21)
Bug Fixes
- Fixed level backgrounds always setting their scale to 0 (397b986)