Releases: Cammin/LDtkToUnity
Releases · Cammin/LDtkToUnity
6.4.5
6.4.5 (2024-09-23)
Performance Improvements
- Fixed a time consuming issue for users with large projects where all separate levels would unnessesarily reimport upon any project file change (like changing a definition or merely moving a level). (9460aa7)
6.4.4
6.4.4 (2024-09-10)
Bug Fixes
- Fixed builds failing! Unity 6 was harming the serialization of .dll files for compiling/building in versions previous to it (c680d83)
6.4.3
6.4.3 (2024-09-05)
Bug Fixes
- changed a log to give better instructions for investigating a tileset file's errors (3ced4df)
6.4.2
6.4.2 (2024-09-04)
Bug Fixes
- Fix compile errors when the aseprite package is installed (92e97fb)
6.4.1
6.4.1 (2024-09-04)
Bug Fixes
- Fixed compile error on versions before Unity 6 (44e8b8f)
6.4.0
6.4.0 (2024-09-04)
Bug Fixes
- Changed the tileset importer to use the filter from the original texture so that it's not always point filter, to potentially look better for high resolution textures (1f2c179)
Features
- Added texture overrides for tileset files to scale up to high resolutions in Unity (fa4d593)
6.3.0
6.3.0 (2024-07-29)
Features
- Added some API to get LDtkFields point transform components (aaf9971)
6.2.3
6.2.3 (2024-07-28)
Bug Fixes
- Fixed a problem in the tileset clear pixel inspection, where some valid sprites would not generate if the texture dimensions were not fully divisible by the GridSize. Additionally fixed an improper use of a padding check (a47328f)
6.2.2
6.2.2 (2024-07-22)
Bug Fixes
- The tile building process will now shift cells if a given tile's offset reached or exceeds 1 in any direction brought on by a rule building multiple tiles. This fixed some render order problems (4346541)
6.2.1
6.2.1 (2024-07-16)
Performance Improvements
- Slight optimize to the tile building, where the flip bits is calculated in the job execution instead of the job construction (266c53c)