Releases: Cammin/LDtkToUnity
Releases · Cammin/LDtkToUnity
3.2.0
- Replaced the Newtonsoft Json library with Utf8Json, which deserializes json assets significantly faster.
↳ The importer is now standalone and has no more dependency on an external library.
↳ The new library should fully support Unity in any of the supported versions and with IL2CPP. However if there are any direct compatibility issues, feel free to post an issue. - Fixed a load failure related to using the internal icons for any tile layer or field instance tiles.
- Fixed an inconsequential error from appearing after clicking away from an importer with dirty changes and selecting save in the popup
3.1.6
3.1.5
A new version is available in the package manager. Check out the install wiki page to view how to install.
- Added support for the
FieldDefinition.doc
from 1.2.0 as tooltips in LDtkFields - Fixed an important bug related to tile scaling for IntGrid collisions
Note: Currently the unity package also requires newtonsoft json to be installed manually.
3.1.4
A new version is available in the package manager. Check out the install wiki page to view how to install.
- Added json support for the latest LDtk 1.2.0 update
- Updated support for the new embedded tileset dimensions and where it's sourced from
- Updated samples
- Performed some optimizations:
- Setting tiles to tilemaps in batches instead of individually for both IntGrid and tile layers
- Started caching in an extremely performance-critical location related to getting assets via a name and rect
- Fixed an issue with scaling tiles in a certain circumstance
As of this update, it's now possible to install via the GitHub releases as a .unitypackage
.
Use them instead if it's a better option for you. But otherwise, the package manager is still the recommended installation method.
Note: Currently the unity package also requires newtonsoft json to be installed manually.