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Don't call initializeFrame when the canvas size is 0 #2668

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merged 2 commits into from
Apr 28, 2015
Merged

Commits on Apr 28, 2015

  1. Don't call initializeFrame when the canvas size is 0

    Having the default render loop call `scene.initializeFrame` when the canvas
    height or width is 0 causes issues in camera code which expects these
    values to be non-zero.  As far as I can tell, similar to `render`, there's
    no reason we should be calling `initializeFrame` in this case anyway.
    
    Fixes #2662 (some additional discussion there as well)
    mramato committed Apr 28, 2015
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  2. Update CHANGES

    mramato committed Apr 28, 2015
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