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Fix Issue 884 #889

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Jun 20, 2013
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1 change: 0 additions & 1 deletion Source/Scene/SceneTransitioner.js
Original file line number Diff line number Diff line change
Expand Up @@ -295,7 +295,6 @@ define([
return;
}
this.onTransitionStart.raiseEvent(this, this._previousMode, SceneMode.SCENE3D, true);
this._previousMode = SceneMode.MORPHING;

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Lines 242 and 269 have the same code. Does it have to be removed there as well? I also need to make sure that this doesn't break anything else (SceneModePicker for instances).

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Yes, I removed them. I don't think the map jumps to being partly off screen anymore (#513). Could you test that too?

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#513 still happens for me, even with these changes.

updateFrustums(this);
scene.mode = SceneMode.MORPHING;
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