You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Chris Adderley edited this page Jan 7, 2021
·
2 revisions
This page describes the Shader Workflow that can be used create effects, which uses material properties to define plume shapes rather than deforming meshes with bones.