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Add suffixes and base recipes to Modular Turrets-based mods to allow …
…proper uncrafting + other tweaks Fixes #37291 (#37373) * Modernize craft times Craft times were still in 100 moves per 6 seconds era. * Add id_suffix "from_scrap" to manhack recipes, remove inactive manhack from scrap recipe, modern time Adding Id suffix should enable one to craft manhacks from the whole components or rebuild them from scrap components and damaged manhacks. This should allow inactive manhacks to be dismantled again fixing CleverRaven:#37291 Removed inactive manhack from "from_scrap" entries. * Added from scratch recipes and changed suffix ids Changed suffix ids to "repair" on repair recipes to manage ambiguity. Added base recipes that match the recipes for CROWS II turret sans weapon with additional programming and mechanical expertise and difficulty being the separation between the manufacture types, implying the user has to train or program the AI core to operate the weapon. Repair recipes require electrohack to repair, the majority of the time spent hacking the broken AI core into its original function. The from-scratch recipes added imply the builder is working from a reset AI core that is is in working order and will easily accept programming instructions and the additional 10 minutes added is for completely building the turret from parts.
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