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[ | ||
{ | ||
"type": "weakpoint_set", | ||
"id": "wps_natural_armor", | ||
"weakpoints": [ | ||
{ | ||
"id": "gap", | ||
"name": "a small gap in the thick hide", | ||
"coverage": 5, | ||
"difficulty": { "melee": 4, "ranged": 5 }, | ||
"coverage_mult": { "broad": 0.5 }, | ||
"armor_mult": { "all": 0.25 } | ||
}, | ||
{ | ||
"id": "joint", | ||
"name": "a soft fold in the thick hide", | ||
"coverage": 10, | ||
"difficulty": { "melee": 3, "ranged": 5 }, | ||
"coverage_mult": { "point": 0.75 }, | ||
"armor_mult": { "all": 0.5 } | ||
}, | ||
{ | ||
"id": "hard_hide", | ||
"name": "a particularly thick patch of hide", | ||
"armor_mult": { "all": 1.25 }, | ||
"crit_mult": { "all": 0.75 }, | ||
"coverage_mult": { "melee": 0.75 }, | ||
"coverage": 3 | ||
} | ||
] | ||
}, | ||
{ | ||
"type": "weakpoint_set", | ||
"id": "wps_bone_armor", | ||
"weakpoints": [ | ||
{ | ||
"id": "gap", | ||
"name": "a small gap in the bony plates", | ||
"coverage": 5, | ||
"difficulty": { "melee": 4, "ranged": 5 }, | ||
"coverage_mult": { "broad": 0.5 }, | ||
"armor_mult": { "all": 0.25 } | ||
}, | ||
{ | ||
"id": "joint", | ||
"name": "a joint in the bony plates", | ||
"coverage": 10, | ||
"difficulty": { "melee": 3, "ranged": 7 }, | ||
"coverage_mult": { "ranged": 0.25 }, | ||
"armor_mult": { "all": 0.5 } | ||
}, | ||
{ | ||
"id": "hard_point", | ||
"name": "a particularly thick patch of bone", | ||
"armor_mult": { "all": 1.25 }, | ||
"crit_mult": { "all": 0.75 }, | ||
"coverage_mult": { "melee": 0.75 }, | ||
"coverage": 3 | ||
} | ||
] | ||
}, | ||
{ | ||
"type": "weakpoint_set", | ||
"id": "wps_eyes_big", | ||
"//": "Let's assume that larger-than-tiny eyes are mildly more resistant to damage.", | ||
"weakpoints": [ | ||
{ | ||
"id": "eye", | ||
"name": "the eye", | ||
"armor_mult": { "physical": 0.2 }, | ||
"coverage": 2, | ||
"crit_mult": { "all": 1.25 }, | ||
"difficulty": { "ranged": 7, "melee": 5 }, | ||
"coverage_mult": { "broad": 0.5 }, | ||
"effects": [ | ||
{ "effect": "blind", "duration": [ 1, 2 ], "chance": 40, "message": "The %s is blinded!", "damage_required": [ 1, 40 ] }, | ||
{ | ||
"effect": "blind", | ||
"permanent": true, | ||
"chance": 20, | ||
"message": "The %s's eyes are obliterated!", | ||
"damage_required": [ 41, 100 ] | ||
} | ||
] | ||
} | ||
] | ||
} | ||
] |
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