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Prevent safecracking if wearing earphones
To increase realism and game consistency regarding partial deafness Partially fixes #36013 Disallows an attempt at safecracking while player has `effect_earphones`. Due to a loophole caused by mp3 player activation being instantaneous, it is still possible to begin safecracking immediately after putting on the mp3 player (but not after 1 turn has passed with the mp3 active).
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