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Replace random lab turrets with lab security
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There's not really any rationale for placing turrets in random locations
that aren't of high value in labs. It makes much more sense to have lab
security there, as opposed to turrets.
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anothersimulacrum authored and kevingranade committed May 4, 2020
1 parent 47b1e3d commit 4aaba04
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Showing 6 changed files with 18 additions and 28 deletions.
24 changes: 8 additions & 16 deletions data/json/mapgen/lab/lab_floorplan_cross.json
Original file line number Diff line number Diff line change
Expand Up @@ -659,8 +659,7 @@
" ",
" "
],
"palettes": [ "lab_palette", "lab_loot_bionic_vault" ],
"place_monster": [ { "monster": "mon_turret_rifle", "x": [ 11, 12 ], "y": [ 2, 5 ], "chance": 25 } ]
"palettes": [ "lab_palette", "lab_loot_bionic_vault" ]
}
},
{
Expand Down Expand Up @@ -695,8 +694,7 @@
" ",
" "
],
"palettes": [ "lab_palette", "lab_loot_serum_vault" ],
"place_monster": [ { "monster": "mon_turret_rifle", "x": [ 11, 12 ], "y": [ 2, 5 ], "chance": 10 } ]
"palettes": [ "lab_palette", "lab_loot_serum_vault" ]
}
},
{
Expand Down Expand Up @@ -731,8 +729,7 @@
" ",
" "
],
"palettes": [ "lab_palette", "lab_loot_bionic_vault" ],
"place_monster": [ { "monster": "mon_turret_rifle", "x": [ 2, 5 ], "y": [ 11, 12 ], "chance": 25 } ]
"palettes": [ "lab_palette", "lab_loot_bionic_vault" ]
}
},
{
Expand Down Expand Up @@ -767,8 +764,7 @@
" ",
" "
],
"palettes": [ "lab_palette", "lab_loot_serum_vault" ],
"place_monster": [ { "monster": "mon_turret_rifle", "x": [ 2, 5 ], "y": [ 11, 12 ], "chance": 10 } ]
"palettes": [ "lab_palette", "lab_loot_serum_vault" ]
}
},
{
Expand Down Expand Up @@ -803,8 +799,7 @@
" ------ ",
"####################### "
],
"palettes": [ "lab_palette", "lab_loot_bionic_vault" ],
"place_monster": [ { "monster": "mon_turret_rifle", "x": [ 11, 12 ], "y": [ 18, 21 ], "chance": 25 } ]
"palettes": [ "lab_palette", "lab_loot_bionic_vault" ]
}
},
{
Expand Down Expand Up @@ -839,8 +834,7 @@
" ------ ",
"####################### "
],
"palettes": [ "lab_palette", "lab_loot_serum_vault" ],
"place_monster": [ { "monster": "mon_turret_rifle", "x": [ 11, 12 ], "y": [ 18, 21 ], "chance": 10 } ]
"palettes": [ "lab_palette", "lab_loot_serum_vault" ]
}
},
{
Expand Down Expand Up @@ -875,8 +869,7 @@
" #",
" "
],
"palettes": [ "lab_palette", "lab_loot_bionic_vault" ],
"place_monster": [ { "monster": "mon_turret_rifle", "x": [ 18, 21 ], "y": [ 11, 12 ], "chance": 25 } ]
"palettes": [ "lab_palette", "lab_loot_bionic_vault" ]
}
},
{
Expand Down Expand Up @@ -911,8 +904,7 @@
" #",
" "
],
"palettes": [ "lab_palette", "lab_loot_serum_vault" ],
"place_monster": [ { "monster": "mon_turret_rifle", "x": [ 18, 21 ], "y": [ 11, 12 ], "chance": 10 } ]
"palettes": [ "lab_palette", "lab_loot_serum_vault" ]
}
}
]
2 changes: 1 addition & 1 deletion data/json/mapgen/lab/lab_floorplans.json
Original file line number Diff line number Diff line change
Expand Up @@ -488,7 +488,7 @@
"r": { "items": [ { "item": "mine_equipment", "chance": 30 } ] },
"c": { "items": [ { "item": "chem_lab", "chance": 30 }, { "item": "tools_science", "chance": 30 } ] }
},
"place_monster": [ { "monster": "mon_turret_rifle", "x": 11, "y": 9, "chance": 20 } ],
"place_monsters": [ { "monster": "GROUP_LAB_SECURITY", "x": [ 0, 11 ], "y": [ 8, 9 ], "chance": 20, "repeat": 7 } ],
"place_nested": [
{ "chunks": [ "lab_spawn_9x9_crossdoors" ], "x": 6, "y": 11 },
{ "chunks": [ "lab_spawn_7x7_wall_nw" ], "x": 12, "y": 2 },
Expand Down
4 changes: 2 additions & 2 deletions data/json/mapgen/lab/lab_rooms.json
Original file line number Diff line number Diff line change
Expand Up @@ -131,7 +131,7 @@
],
"palettes": [ "lab_palette", "lab_palette_map_computer" ],
"terrain": { "c": [ "t_thconc_floor" ] },
"place_monster": [ { "monster": "mon_turret_rifle", "x": [ 2, 3 ], "y": [ 3, 3 ] } ]
"place_monsters": [ { "monster": "GROUP_LAB_SECURITY", "x": [ 0, 6 ], "y": [ 0, 6 ], "repeat": [ 1, 6 ], "chance": 3 } ]
}
},
{
Expand All @@ -154,7 +154,7 @@
],
"palettes": [ "lab_palette", "lab_palette_map_computer" ],
"terrain": { "c": [ "t_thconc_floor" ] },
"place_monster": [ { "monster": "mon_turret_rifle", "x": [ 4, 4 ], "y": [ 1, 4 ] } ]
"place_monsters": [ { "monster": "GROUP_LAB_SECURITY", "x": [ 0, 6 ], "y": [ 0, 6 ], "repeat": [ 1, 6 ], "chance": 3 } ]
}
},
{
Expand Down
10 changes: 4 additions & 6 deletions data/json/mapgen/lab/lab_rooms_wall.json
Original file line number Diff line number Diff line change
Expand Up @@ -189,8 +189,7 @@
"|-------"
],
"palettes": [ "lab_palette", "lab_loot_bionic_vault" ],
"terrain": { "M": "t_wall_metal" },
"place_monster": [ { "monster": "mon_turret_rifle", "x": 5, "y": 3, "chance": 25 } ]
"terrain": { "M": "t_wall_metal" }
}
},
{
Expand All @@ -211,8 +210,7 @@
"|#######"
],
"palettes": [ "lab_palette", "lab_loot_serum_vault" ],
"terrain": { "M": "t_wall_metal" },
"place_monster": [ { "monster": "mon_turret_rifle", "x": 5, "y": 3, "chance": 10 } ]
"terrain": { "M": "t_wall_metal" }
}
},
{
Expand Down Expand Up @@ -435,14 +433,14 @@
"g,,,,,,,,,",
"|,,,,,,,,,",
"g,,,,,,,,,",
"|x,,,7,,,x",
"|x,,,,,,,x",
"g,,,,,,,,,",
"|,,,,,,,,,",
"g,,,,,,,,,",
"|x,,,x,,,x"
],
"palettes": [ "lab_palette" ],
"monster": { "7": { "monster": "mon_turret_rifle" } },
"place_monsters": [ { "monster": "GROUP_LAB_SECURITY", "x": [ 1, 9 ], "y": [ 1, 9 ] } ],
"terrain": { "g": "t_wall_glass", "G": "t_door_glass_lab_c", "7": "t_thconc_floor" }
}
},
Expand Down
1 change: 0 additions & 1 deletion data/json/monstergroups/lab.json
Original file line number Diff line number Diff line change
Expand Up @@ -99,7 +99,6 @@
{ "monster": "mon_skitterbot", "freq": 85, "cost_multiplier": 0 },
{ "monster": "mon_skitterbot", "freq": 85, "cost_multiplier": 0, "pack_size": [ 2, 3 ] },
{ "monster": "mon_skitterbot", "freq": 1, "cost_multiplier": 0, "pack_size": [ 8, 12 ] },
{ "monster": "mon_turret_rifle", "freq": 85, "cost_multiplier": 0 },
{ "monster": "mon_secubot", "freq": 1, "cost_multiplier": 10 },
{ "monster": "mon_talon_m202a1", "freq": 1, "cost_multiplier": 15 },
{ "monster": "mon_zombie_bio_op", "freq": 50, "cost_multiplier": 5 },
Expand Down
5 changes: 3 additions & 2 deletions src/mapgen.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -80,6 +80,7 @@ static const mongroup_id GROUP_FUNGI_FUNGALOID( "GROUP_FUNGI_FUNGALOID" );
static const mongroup_id GROUP_HAZMATBOT( "GROUP_HAZMATBOT" );
static const mongroup_id GROUP_LAB( "GROUP_LAB" );
static const mongroup_id GROUP_LAB_CYBORG( "GROUP_LAB_CYBORG" );
static const mongroup_id GROUP_LAB_SECURITY( "GROUP_LAB_SECURITY" );
static const mongroup_id GROUP_NETHER( "GROUP_NETHER" );
static const mongroup_id GROUP_PLAIN( "GROUP_PLAIN" );
static const mongroup_id GROUP_ROBOT_SECUBOT( "GROUP_ROBOT_SECUBOT" );
Expand Down Expand Up @@ -6207,7 +6208,7 @@ void science_room( map *m, const point &p1, const point &p2, int z, int rotate )
tmpcomp->add_failure( COMPFAIL_SHUTDOWN );
tmpcomp->add_failure( COMPFAIL_ALARM );
tmpcomp->add_failure( COMPFAIL_DAMAGE );
m->place_spawns( GROUP_TURRET, 1,
m->place_spawns( GROUP_LAB_SECURITY, 1,
point( static_cast<int>( ( p1.x + p2.x ) / 2 ), desk ),
point( static_cast<int>( ( p1.x + p2.x ) / 2 ), desk ), 1, true );
} else {
Expand All @@ -6223,7 +6224,7 @@ void science_room( map *m, const point &p1, const point &p2, int z, int rotate )
tmpcomp->add_failure( COMPFAIL_SHUTDOWN );
tmpcomp->add_failure( COMPFAIL_ALARM );
tmpcomp->add_failure( COMPFAIL_DAMAGE );
m->place_spawns( GROUP_TURRET, 1,
m->place_spawns( GROUP_LAB_SECURITY, 1,
point( desk, static_cast<int>( ( p1.y + p2.y ) / 2 ) ),
point( desk, static_cast<int>( ( p1.y + p2.y ) / 2 ) ), 1, true );
}
Expand Down

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