-
Notifications
You must be signed in to change notification settings - Fork 4.2k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Game crash on finishing/accepting next ranch mission #36916
Comments
Do you have a savegame prior to crash? |
Yes, but it is too large to upload, so i uploaded on google drive. |
So... is there way to progress the mission without crashing it? |
So been looking into this, it tries to place the ambulance that is part of that missions update_mapgen But later on, when dialogue ends it calls g->refresh_all() which rebuilds the cache, and a nullptr is added in. |
It seems like this specific bug is resolvable by moving the spawn, right? Is the cube van always there? |
If the cube van is moved, before handing in the mission, then there are no problems. |
I don't think it should close the issue, but I think it would be sufficient to stop it being a release blocker. Then we can solve the update_mapgen interface to be smarter about vehicles on our own time. |
Fix #36916 by moving the ambulance spawn.
Reopening and moving out of release blockers as #37308 is just a band-aid. |
Game version: 0.D-11170-g64b5e04
Operating system: Windows 10
Tiles or curses: Default
Mods active:
Expected behavior
Finish 5 backpacks delivery and end conversation
Actual behavior
The game crashes when I end the conversation after finishing the backpack mission at the Ranch
Steps to reproduce the behavior
Finish the backpack mission and end the conversation
Crash Log:
The text was updated successfully, but these errors were encountered: