List current mod/step when displaying error when starting/loading game #40170
Labels
Mods
Issues related to mods or modding
Quality of Life
QoL: degree to which players are comfortable, and able to enjoy CDDA
stale
Closed for lack of activity, but still valid.
<Suggestion / Discussion>
Talk it out before implementing
Is your feature request related to a problem? Please describe.
When creating or loading a game, when an error occurs and is displayed like this:
Sometimes if I'm paying attention and quick enough I can see which mod was being processed at the time the error was encountered, or which step of data initialization if it occurs while putting everything together. If the error is due to a json issue, there is a file path which indirectly indicates the source, or in the later steps an element id can at least be searched for in the files to narrow down where the problem is. But sometimes the processing occurs to quickly to see what was being done before switching to the error and the error doesn't give sufficient clues to narrow things down.
Describe the solution you'd like
Show the Mod or initilization step currently being processed along with the error report
Describe alternatives you've considered
multiple tries to catch which step the error occurs on and searching the game directory for keywords in the error
The text was updated successfully, but these errors were encountered: