Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

List current mod/step when displaying error when starting/loading game #40170

Closed
sdp0et opened this issue May 5, 2020 · 2 comments
Closed

List current mod/step when displaying error when starting/loading game #40170

sdp0et opened this issue May 5, 2020 · 2 comments
Labels
Mods Issues related to mods or modding Quality of Life QoL: degree to which players are comfortable, and able to enjoy CDDA stale Closed for lack of activity, but still valid. <Suggestion / Discussion> Talk it out before implementing

Comments

@sdp0et
Copy link

sdp0et commented May 5, 2020

Is your feature request related to a problem? Please describe.

When creating or loading a game, when an error occurs and is displayed like this:

image

Sometimes if I'm paying attention and quick enough I can see which mod was being processed at the time the error was encountered, or which step of data initialization if it occurs while putting everything together. If the error is due to a json issue, there is a file path which indirectly indicates the source, or in the later steps an element id can at least be searched for in the files to narrow down where the problem is. But sometimes the processing occurs to quickly to see what was being done before switching to the error and the error doesn't give sufficient clues to narrow things down.

Describe the solution you'd like

Show the Mod or initilization step currently being processed along with the error report

Describe alternatives you've considered

multiple tries to catch which step the error occurs on and searching the game directory for keywords in the error

@Night-Pryanik Night-Pryanik added <Suggestion / Discussion> Talk it out before implementing Mods Issues related to mods or modding Quality of Life QoL: degree to which players are comfortable, and able to enjoy CDDA labels May 7, 2020
@stale
Copy link

stale bot commented Jun 6, 2020

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

@stale stale bot added the stale Closed for lack of activity, but still valid. label Jun 6, 2020
@stale
Copy link

stale bot commented Jul 6, 2020

This issue has been automatically closed due to lack of activity. This does not mean that we do not value the issue. Feel free to request that it be re-opened if you are going to actively work on it

@stale stale bot closed this as completed Jul 6, 2020
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Mods Issues related to mods or modding Quality of Life QoL: degree to which players are comfortable, and able to enjoy CDDA stale Closed for lack of activity, but still valid. <Suggestion / Discussion> Talk it out before implementing
Projects
None yet
Development

No branches or pull requests

2 participants