items dropped by npcs before recruited still considered stealing if picked up #40218
Labels
<Bug>
This needs to be fixed
Help Wanted
Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
Items dropped by npcs before being recruited by the player will still show a warning when examined
When an npc drops items, they are marked as owned by an npc, and picking them up is considered stealing. But once the npc is recruited by the player, the items dropped are still owned by an npc, and picking them up produces a warning that it would be considered stealing to take them.
Steps To Reproduce
Expected behavior
Items dropped, like everything the npc had in their inventory, are readily usable and belong to the player, or are not owned at all.
Screenshots
Versions and configuration
(actual version used during crash was g70f064a)
d
Dark Days Ahead [dda],
C.R.I.T Expansion Mod [crt_expansion],
Dark Days Ahead: Lua [dda-lua],
Dark Days Ahead: Lua (Fun) [dda-lua-fun],
Dark Days Ahead: Lua (Items) [dda-lua-items],
Dark Days Ahead: Lua (Traits) [dda-lua-traits],
Magiclysm [magiclysm],
Bootleg Walkers [Bootleg_Walkers],
Gun Cotton [guncotton],
Packaging [Packaging],
Mining Mod [Mining_Mod],
More Survivor Stuff [more_survivor_stuff],
Jury-Rigged Robots [jury_rigged_robots],
Fuji's Military Profession Pack [fuji_mpp],
Mutation Changes [Mutation_Changes],
SpeedyDex [speedydex],
Stats Through Kills [stats_through_kills],
Stats Through Skills [StatsThroughSkills],
Alternative Map Key [alt_map_key],
More City Locations [cityside]
]
Additional context
0.E-1783-g70f064a
Crashed when trying to load:
Durand.zip
crash.log
Updated version 0.E-1783-g3ba1852 and loaded:
Durand.zip
(debug log is on updated version and not when game crashed)
debug.log
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