smoking rack overrides meat calorie counts #48384
Labels
<Bug>
This needs to be fixed
<Exploit>
Unintended interactions or behavior, usually breaking how the game is balanced
Items: Food / Vitamins
Comestibles and drinks
Describe the bug
When using a smoking rack, both porkbelly and chunk of meat produce smoked meat as the output. However regular smoked meat is around 400ish calories, while the porkbelly smoked meat has a calorie count of 1300. After initial round of smoking I had 3 porkbelly-smoked-meat, and 42 chunk-of-meat smoked meat. When I picked up the two seperate stacks of smoked meat and inserted them back into the smoking rack, they combined into a single stack. Upon removing them (without turning on the rack), all 45 smoked meat had a calorie count of 1300, rather than either an average of the counts, or splitting into seperate stacks.
Steps To Reproduce
Expected behavior
Ideally the two types of smoked meat should remain separate stacks when removed from the smoking rack. Should this not be possible, the resulting combined stack should have a calorie count that is the average of the two inputs (weighted by some combination of item weight and count)
Screenshots
stack shown was formed from 3 porkbelly smoked meat, and 42 regular smoked meat. note that the entire stack has the 1300 kcal value
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Bionic Professions [package_bionic_professions]
]
Additional context
seems like a similar issue to #40007
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