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[Bombastic Perks] Gaining any perk segfaults the game #71944
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Can confirm. Used yesterday's experimental, gained the jumpy trait Edit: removed u_mutate_towards in the perkmenu and put u_add_trait instead. No crash after that |
Do either of your characters have a threshold mutation? Trying to figure out why it works perfectly for me |
If it helps, this is the crash log: This is just a guess, but I recall some pr's that dealt with translations causing crashes with mutations, and the crash log contains a call to the translation file. This may have something to do with it? For reference my game is in English and my computer uses English as well. |
Can confirm it crashes, regardless of mutations.
|
Now I’m even more confused. You can see in the screenshot of the testing on #71898, I got a bunch of perks on that test character and never had a problem. I even tested it yesterday afternoon after I saw someone on Discord mention having a problem and it still worked. My system and game are also in English. |
Okay, so because it works for me I can't test it to fix it, but can someone please try this and see if the changes I made to perkmenu,json in the following branch fixes the problem: https://github.com/Standing-Storm/Cataclysm-DDA/tree/perk-fixes/data/mods/BombasticPerks |
Describe the bug
When selecting a perk with the perk menu, getting the perk segfaults the game.
Attach save file
Test.zip
Steps to reproduce
Expected behavior
No segfault
Screenshots
No response
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Portal Storms Ignore NPCs [personal_portal_storms],
Slowdown Fungal Growth [no_fungal_growth],
Bombastic Perks [bombastic_perks]
]
Additional context
No response
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