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Added Option (safemodeproximity) for safemode, at what distance to hostiles safemode should kick in #130
Commits on Mar 1, 2013
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Added Option (safemodeproximity) for safemode, at what distance to ho…
…stiles safemode should kick in Also added an option after how many turns autosafemode reenables safemode if there are no hostiles in safemodeproximity range
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If Ausosafemode is on, color SAFE green if no hostiles are in proximi…
…ty range, otherwise color it red Added progressbar like coloring of SAFE while autosafemode is powering up.
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Fixed broken overmap Notes not being displayed and added custom note …
…symbol with X:TEXT
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Inventory, add menu to choose what to do with the selected item.
Reload/Unload may follow, but its complicated ...
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Commits on Mar 2, 2013
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Commits on Mar 3, 2013
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Merge branch 'master' of https://github.com/TheDarklingWolf/Cataclysm…
…-DDA Conflicts: game.cpp overmap.cpp
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