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Added Option (safemodeproximity) for safemode, at what distance to hostiles safemode should kick in #130

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merged 15 commits into from
Mar 3, 2013

Commits on Mar 1, 2013

  1. Added Option (safemodeproximity) for safemode, at what distance to ho…

    …stiles safemode should kick in
    
    Also added an option after how many turns autosafemode reenables safemode if there are no hostiles in safemodeproximity range
    OzoneH3 committed Mar 1, 2013
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  3. If Ausosafemode is on, color SAFE green if no hostiles are in proximi…

    …ty range, otherwise color it red
    
    Added progressbar like coloring of SAFE while autosafemode is powering up.
    OzoneH3 committed Mar 1, 2013
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  6. 12/24 hour time text update

    OzoneH3 committed Mar 1, 2013
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  8. Inventory, add menu to choose what to do with the selected item.

    Reload/Unload may follow, but its complicated ...
    OzoneH3 committed Mar 1, 2013
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Commits on Mar 2, 2013

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Commits on Mar 3, 2013

  1. Merge branch 'master' of https://github.com/TheDarklingWolf/Cataclysm…

    …-DDA
    
    Conflicts:
    	game.cpp
    	overmap.cpp
    OzoneH3 committed Mar 3, 2013
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