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Summary
SUMMARY: Bugfixes "Fix crash related to item stacking introduced by food rebalance"
Purpose of change
#27252
Describe the solution
#27252 introduced a crash that is fixed by this PR, details can be found in the referenced PR. The fix tries not to break the new features of the original PR by not stacking food that has different components, as I believe was the intention of the author. This in turn will make crafted food split into different stacks when crafted from different components (minor issue) and might clutter the inventory a bit. It should only affect comestible items so it shouldn't be a big deal.
The code that caused the crash also duplicated logic that was added by a recent PR so this PR also combines both changes to avoid duplicated code.
Describe alternatives you've considered
Not adding the comestible check so food isn't stacked unless the flag is explicitly set, but that might had broken some of the new features (mainly the different nutrient values based on components).