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Fixed weights for all real firearms. #34908

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merged 36 commits into from
Dec 27, 2019

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Warriorcat49
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@Warriorcat49 Warriorcat49 commented Oct 20, 2019

Reference issue #34830.

Summary

SUMMARY: Balance "Fixed weights for all real firearms."

Purpose of change

Fixes #34830 - 3/4ths of all real guns are heavily underweight.

Describe the solution

Accurate weights have been applied to all real firearms, with exception to Savage 111F and Taurus Pro .38 (These firearms do not exist as currently modeled and cannot have accurate weights ascribed to them until otherwise changed). Firearms within 1% of real weight have been left because they're probably accurate enough as they are.

Additional context

Google Sheets spreadsheet with all real firearms and their current modeled weights/real-world weights.
https://docs.google.com/spreadsheets/d/1amMgy_2Yq13aScDdUp7b8HSUS6mZLT9Ddjxoc9k3ruI/edit?usp=sharing

@Warriorcat49 Warriorcat49 marked this pull request as ready for review October 21, 2019 03:55
@Warriorcat49 Warriorcat49 changed the title WIP Fixed weights for all real firearms. Fixed weights for all real firearms. Oct 21, 2019
@ZhilkinSerg ZhilkinSerg added Game: Balance Balancing of (existing) in-game features. Items / Item Actions / Item Qualities Items and how they work and interact Ranged Ranged (firearms, bows, crossbows, throwing), balance, tactics labels Oct 21, 2019
Warriorcat49 and others added 2 commits November 23, 2019 19:52
Co-Authored-By: ZhilkinSerg <ZhilkinSerg@users.noreply.github.com>
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Game: Balance Balancing of (existing) in-game features. Items / Item Actions / Item Qualities Items and how they work and interact Ranged Ranged (firearms, bows, crossbows, throwing), balance, tactics
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3/4ths of all real guns are heavily underweight.
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