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[WIP]Aramid armor is like an onion, it has many layers: Kevlar rework, EOD gear and cut-gear. #35522
[WIP]Aramid armor is like an onion, it has many layers: Kevlar rework, EOD gear and cut-gear. #35522
Conversation
yeah this seems realistic and all but it's not fun to make Kevlar even harder to find, soldier zombies seem to only rarely drop actual armor, and combat boots are a massive source. What I'm trying to say is even though this is realistic, it doesn't really add to the fun of the game, just makes it more grindy. EOD suits are very cool though, if you can get explosive resistance to work. |
You don't need kevlar, my dude. This isn't call of duty. |
What blocks bullets and can be used to make survivor armor other than Kevlar? Chitin, yes, but with high levels in tailoring or a book, and it's either walking through forests for the occasional spider or dealing with a horde of ants, and this won't get you survivor armor. At least re-balance soldier zombie loot tables, as well as cop zombie loot tables, to make "Layered Kevlar" more available to armor yourself with, since finding any type of armor other than boots on them is a rarity, and Kevlar armor is even harder. Also, things like hard arm+leg guards and riot armor should drop Kevlar thread when disassembled. |
I would suggest splitting the new EOD suit into the suit itself and the helmet. Real life EOD suits, like the ones made by Med-Eng, have detachable helmets. |
@Amoebka That can be done. |
Co-Authored-By: Kevin Granade <kevin.granade@gmail.com>
Co-Authored-By: Kevin Granade <kevin.granade@gmail.com>
I've lost some of my content during the rebase (having trouble finding it in my commit log). |
retracting my comment on the rarity of kevlar as soldier zombies have a lot more loot nowadays, I feel this could work, also please add some armor using synthetic fabric material since it's currently only in ballistic vests |
I need to split this up, as I can't currently invest too much attention to this at once. Closing. |
Summary
SUMMARY: Balance "migrates many kevlar items to kevlar fabric, adds more kevlar gear"
Purpose of change
Ballistic grade kevlar was far too ubiquitous in the CDDA, you could cut up a pair of outdoor reseach gloves or 5.11 boots and use the components to build your own kevlar vest.
Describe the solution
Added a new material, 'layered kevlar', and moved all kevlar armor based items to it in composition and crafting.
Added several new sources for kevlar fabric, which can be turned into layered kevlar.
Removed kevlar entirely from item composition where appropriate
Added 2 EOD suits, and UXO/demining/EOD over-boots. These do not change how the explosion damage is calculated, but should.
Updated the salvage whitelist to include the new material.
Migrated all kevlar_plate items to the new soft kevlar panel items.
Describe alternatives you've considered
None.
Ok, maybe actually following through on my update of explosion.cpp, but I'd rather do that, if at all, in another PR.
Testing
Loaded game several times, cut some stuff up, checked stats of new items, walked around in EODsuits to get a feel for how protective/encumbering they are (not very, and very). Tossed some grenades whilst wearing the suits to see how hurt I was afterwards.
Additional context
Just needed to push this branch along so I could get it off my chest and work on something else.