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Spell-casting NPCs #35597
Spell-casting NPCs #35597
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adds spellcasting npcs to magiclysm
Blessed be. |
For anyone watching this, its not abandoned; I just havn't had as much time to work on it as I had hoped. I should have more soon(tm). |
should be the last peices to get them working in game
misplaced file and linted
going through the healer questline: |
for the magus:
|
on my local files i have the changes to make clearer what you need for both of the npcs. i can push those any time. i have no idea how to change the text on the mission screen. someone is going to have to point me in a direction, i havnt seen anything about that so far. |
Last night someone was on discord and mentioned getting that nullptr error while dealing with 'Dino Dave' from the refugee center. I tried to get more from them about it but they didnt respond. I don't have the time atm to see if I can reproduce the error with DDave but I will when I get a chance. Perhaps there is something undiagnosed or a new error with mission chains? I wont make an issue till i can confirm the error on my side. |
note to self: all the periods need an extra space (for when i come back to this tonight) |
Co-Authored-By: Anton Burmistrov <Night_Pryanik@mail.ru>
Co-Authored-By: Anton Burmistrov <Night_Pryanik@mail.ru>
Co-Authored-By: Anton Burmistrov <Night_Pryanik@mail.ru>
Co-Authored-By: Anton Burmistrov <Night_Pryanik@mail.ru>
fixed double space, tag in wrong file, tag incomplete
Adds spellcasting npcs to magiclysm
Summary
SUMMARY: Content "Adds Spell-casting NPCs"
Purpose of change
Introduces NPCs that know spells to Magiclysm. Includes npc specific factions and quests.
Describe the solution
Adds 3 new npc classes, an old Magus, a Priest that can heal, and a Technomancer 'Child'
2 new factions, an ancient group of Magus that are now out in the open and a group that want to purge the world of its curse (the cataclysm) using their new found powers
and 4 new quests specific to the new npcs, 2 'fetch' quests and 2 kill missions.
Describe alternatives you've considered
n/a
Testing
Appears to work. Loads into game, npcs talk and give quests. Quests seem to function as intended but they havnt been put through a strenuous test.
Additional context
I had hoped to put more work into this but life keeps getting in the way. Eventually I'd like to expand the dialog and quest lines as well as fill out the missions and npc stats to make them more 'thematic' to their factions. But since I don't know when I'll get the chance I'm going to see if this is enough for now and go from here when I can.