Let autotravel happen on other z-levels #35785
Merged
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Summary
SUMMARY: Bugfixes "Let autotravel happen on other z-levels"
Purpose of change
Fix autotravel not happening on other z-levels
Describe the solution
The path function added two tripoints together, but didnt account for the z coord, so it effectively doubled the z-coord when it wasnt 0, which made the path appear as a differnet z-level to players current position, so it bailed out.
Fixed this by manually amending the z-level of the combined tripoint afterwards.
Describe alternatives you've considered
N/A
Testing
Teleported to sewer, set autotravel route in overmap UI, it now works.
Additional context
N/A