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Graphical Overmap update #35792
Graphical Overmap update #35792
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Any chance you would make the map work with smaller font size than 16? I really love how your map looks, but would like it even more if I can set it a bit smaller. |
Thanks! This would require me to create all new icons of a smaller size, which is certainly possible but not something I'm planning on doing soon. 16px is a comfort zone for me when making pixel art. If anyone wants to make their own tileset, they can use mine as a reference and as long as each relevant icon is in the same position with a bit of fiddling with the options and fonts.json we could get it working fairly quickly. |
A little late to the party, but I just applied this mod to my savegame. The font (graphics) were much too small for my display, as my overmap is typically at fontsize 28. To reduce the need to squint, I modified the map_font_LARWICK.png. |
I suggest renaming |
Co-Authored-By: ZhilkinSerg <ZhilkinSerg@users.noreply.github.com>
This pull request has been mentioned on Cataclysm: Dark Days Ahead. There might be relevant details there: https://discourse.cataclysmdda.org/t/no-sidebar-in-overmap-screen/22394/3 |
Summary
SUMMARY: Mods "Update to Graphical Overmap mod"
Purpose of change
I felt the readme and modinfo needed more information to clarify some things. This mod is certainly a bit of a fuss to get working. I also don't think the merge caught my last update, which fixed some bg color issues.
Describe the solution
Noted in modinfo the importance of reading the readme. Clarified how to remove 5x5 location map from the sidebar in the readme. To further simplify the install have moved the font.png to the fonts folder.
Describe alternatives you've considered
Testing
Additional context