Consistent NPC reach range with trigdist #36232
Merged
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Summary
SUMMARY: Bugfixes "Consistent NPC reach range with trigdist"
Purpose of change
Fixes #16400
Describe the solution
Use same logic from ranged.cpp targeting ui for player reach attack to decide when an NPc can do the same.
Describe alternatives you've considered
N/A
Testing
spawned a monster , altered code slightly to make them stay still.
NPC would not do a 2-tile diagonal attack with a reach weapon, same as player cant, when circular distnaces are on.
They can still do one diagonal and one cardinal combo , and double cardinal reach attacks.
With circular distnaces off, both player and NPC can do their usual reach attacks.
Additional context
N/A