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First two wizard towers for Magiclysm #36588

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merged 17 commits into from
Jan 10, 2020
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I-am-Erk
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@I-am-Erk I-am-Erk commented Dec 31, 2019

Summary

SUMMARY: Mods "Adds wizard towers to magiclysm."

Purpose of change

@KorGgenT asked me to make some wizard towers for magiclysm.

Describe the solution

This adds wizard tower 1, a normal house that happens to also be a stone wizard tower with a golem lab.

It adds plastic golems, a low-power but still formidable golem that can regenerate.

It also adds some furniture for magiclysm for wizard studies: an orrery, a standing alembic, magic work benches, and a huge mana crystal that glows.

Describe alternatives you've considered

I plan to add wizard tower 2, an office building style tower, and wizard tower 3, an improbably tall workshop.

EDIT: The office tower design isn't working so well, so I've changed it to a wizard tower that's also a house, a wizard tower that is mainly a workspace, and I'll probably build a third tower that belongs in the wilderness - but that might be a different PR.

Testing

I have been testing this in game as I go.

@I-am-Erk I-am-Erk added [JSON] Changes (can be) made in JSON Map / Mapgen Overmap, Mapgen, Map extras, Map display Mods: Magiclysm Anything to do with the Magiclysm mod labels Dec 31, 2019
@I-am-Erk I-am-Erk marked this pull request as ready for review January 9, 2020 17:18
@I-am-Erk I-am-Erk changed the title WIP: Wizard towers for Magiclysm First two wizard towers for Magiclysm Jan 9, 2020
@KorGgenT KorGgenT self-assigned this Jan 9, 2020
Co-Authored-By: Curtis Merrill <curtis.r.merrill@gmail.com>
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@I-am-Erk
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Woops, I forgot to fix that on the git version. Done.

@KorGgenT
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these windows are all showers

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this one too, so uit must be a typo in the palette

@I-am-Erk
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Sure was. I added the shower as an afterthought and forgot to check if that letter was already used. As dumb a mistake as you might expect for having showers appear everywhere.

@KorGgenT KorGgenT merged commit 8ad5459 into CleverRaven:master Jan 10, 2020
"vision_night": 30,
"anger_triggers": [ "PLAYER_CLOSE", "HURT" ],
"regenerates": 10,
"death_drops": { "item": "plastic_chunk", "prob": 100, "count": [ 5, 10 ] },
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I believe count is not allowed here.

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3 participants