Freeze burn does not cause insta-rot #36644
Merged
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Summary
SUMMARY: Features "Changes mechanics of MUSHY flag from from causing insta-rot on next thaw to making rot progress faster"
Purpose of change
Freeze burn (nb. to which, to varying degree, most organic matter it is susceptible) is caused by ice crystals forming and damaging cellular structures and, to a lesser degree - complex molecules. Rotting on the other hand is caused by various microorganisms metabolic processes (iow. bacteria eating and leaving its waste in place of nutrients).
Now, while repeated freezing and unfreezing will (eventually) turn most anything edible into unappealing mush, it does not cause it to rot. In fact, while freeze caused damage to eg. cellular walls does make for microbes to have easier time once unfrozen, it also affects (kills) the same microorganisms that would cause the rotting in the first place (they are cells after all, with water in them), and while few might still survive they are unable to metabolize anything whilst our food is frozen.
Describe the solution
Apply rot timer multiplication (x3) for mushy foods.
Describe alternatives you've considered
Ideally this would be implemented as multiple, progressing levels of 'mushiness', accounting for freezing speed (freezing slowly causes forming ice crystals to be bigger - more damage - more mushy stacks), and specific freeze burn susceptibility factors for different products. But that would be a complete overkill, especially comparatively considering implementation of the rotting itself.