change scope of some player member functions #36802
Merged
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Summary
SUMMARY: Infrastructure "change scope of some player member functions"
Purpose of change
part of #34721
I changed the scope of the following player:: member functions to Character::
note: changed return to use clamp instead of std::min(std::max())
and the following function from player:: to Creature::
Testing
Compiled, ran the game for a few turns. I expect this is actually a really safe change.
Additional context
No reason to rush it, even though i think it's safe some of my other PRs have made some bugs and we're closing in on 0.E