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Onboard chemistry lab electrolysis #36822
Conversation
You could give the onboard chemistry lab an analytical suite as well |
Hmm, considering its present applications still a marginal improvement - it is only used for mutagens IIRC. |
I think concentration, distillation 2, and fine distillation are difficult to imagine in a mobile cabinet too easily. Arguably separation too, but the funnel isn't too hard to store. The others require pretty large delicate setups. Although these tools aren't used widely yet, they can and should be. Having them more available is a place to start. |
Fine distillation in the game is just a matter of the proper glassware, and nothing that complicated either. Just something like this. It might not right for the vehicle chem station itself, but we should definitely be able to make it from glass like other glass stuff, if probably requiring a higher skill level than a simple jar. |
I added fine distillation, I know. It should be possible to make a fractional still, but nobody has done so yet. |
Truly, most of those qualities are contrived. It's nice to have ground joint glassware, but eg. both basic distillation and reflux could be done with some sort of makeshift retort from a glass bottle, piece of bent copper piping secured with some clay and piercing perhaps large plastic bottle filled with cold water, with obvious caveats of working on small scale, under atmospheric pressure and with at most moderately corrosive compounds. Advancing this to fractional ( |
Sill is pretty much required to be able to fraction, unless you enjoy methanol in your moonshine. Initially I thought that Frankly it would make most sense if qualities were able to influence crafting times. |
A fractional still is different from a large scale still because it's designed to have fine control over the fractionation rate. That's why fractionation columns were invented. I have no objection to someone devising some new things that have it as a tool quality, and some recipes to make them. They're not uncraftable IRL. It would all make more sense if qualities could affect crafting time, yes, but basically distillation 2 is |
Well, with the stipulation that 'one day |
Onboard chemistry lab electrolysis (CleverRaven#36822)
Summary
SUMMARY: Features "adds pseudo electrolysis_kit to chemlab"
Purpose of change
There is virtually no difference between having an onboard chemistry lab with a pot inside and a kitchen unit with a chemistry set, which basically makes an onboard chemistry lab a flavor item. This should not be the case.
Describe the solution
add electrolysis_kit to chemlab pseudoitems, recipes and parts breakdown list
Testing
Seems to work as intended.
Additional context
Chemlab still deserves more love, but at least it has a practical reason for existence now (other than being meth van flavor item).