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Blazemod Mini-PR: Completely remodel blazemod solar arrays #40042

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Summary

SUMMARY: Mods "Completely remodel blazemod solar arrays"

Purpose of change

This is the twenty ninth PR in bringing the changes in #37497 about, by breaking each change into small parts that are easier to skim and understand.

Describe the solution

They will now be just slightly less efficient than 3 panels, be made using 3 of the corresponding type, and are single-tile-single-part vehicles that require a jumper cable or similar to draw power from. They can be folded, meaning you can deploy them near a stationary vehicle to help provide slightly more efficient power. They cannot be installed onto an existing vehicle, nor expanded from the base part. Recipes adjusted to make them more sensible.

Testing

Straightforward changes drawn from #37497, probably might work for now but its compatibility will be broken again when ID's are changed.

Describe alternatives you've considered

Alcoholism, by this point.

Additional context

More PR's to come, consider incomplete by itself, part of a whole.

To note, further modelling improvement would limit their functionality if placed next to tall objects including other arrays, similar to wind turbines. Will explore c++ options for this later.

They will now be just slightly less efficient than 3 panels, be made using 3 of the corresponding type, and are single-tile-single-part vehicles that require a jumper cable or similar to draw power from. They can be folded, meaning you can deploy them near a stationary vehicle to help provide slightly more efficient power. They cannot be installed onto an existing vehicle, nor expanded from the base part. Recipes adjusted to make them more sensible.
@ZhilkinSerg ZhilkinSerg added [JSON] Changes (can be) made in JSON Mods Issues related to mods or modding Vehicles Vehicles, parts, mechanics & interactions labels May 1, 2020
@ZhilkinSerg ZhilkinSerg merged commit e1f077a into CleverRaven:master May 1, 2020
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