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Fix: Force stereo when opening audio device #51754

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Sep 23, 2021
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3 changes: 2 additions & 1 deletion src/sdlsound.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -101,7 +101,8 @@ bool init_sound()
// We should only need to init once
if( !sound_init_success ) {
// Mix_OpenAudio returns non-zero if something went wrong trying to open the device
if( !Mix_OpenAudio( audio_rate, audio_format, audio_channels, audio_buffers ) ) {
if( !Mix_OpenAudioDevice( audio_rate, audio_format, audio_channels, audio_buffers, nullptr,
SDL_AUDIO_ALLOW_FREQUENCY_CHANGE ) ) {
Mix_AllocateChannels( 128 );
Mix_ReserveChannels( static_cast<int>( sfx::channel::MAX_CHANNEL ) );

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