Fix road mapgen to check the correct neighbours #52168
Merged
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Summary
Bugfixes "Fix road mapgen"
Purpose of change
The changes in #51913 altered how neighbours were entered into the
mapgendata
context. For JSON mapgen this fixed issues, but for hardcoded mapgen it could break things.In particular, for road mapgen it caused problems, as seen in this discourse thread.
Describe the solution
Add a new flag to allow specific
oter_t
s to opt out of this new behaviour, and apply it to roads.Describe alternatives you've considered
Jsonify road mapgen. I see Aftershock has already done that, so it's probably feasible.
Testing
Launched the game before and after the change to see the difference in newly generated roads.
Additional context
Some screenshots of roads after the fix (I forgot to take the 'before' screenshots):