Add <u_name> and <npc_name> to tag parsing. Update docs for others #56066
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Summary
Infrastructure "Add
<u_name>
and<npc_name>
to tag parsing"Purpose of change
Allow names to be used in conversations. Needed for #55690
Also updates the docs to match existing tags
Describe the solution
Adds two new tags that can be used in dialogue that represent the player and npc names
Describe alternatives you've considered
Rename the tags to something else, but this is somewhat consistent with the others. (Some use npc, some use my)
Testing
Tested with my other work for #55690
Additional context
Example usage:
{ "u_message": "<npc_name> sets a shot and a token on the counter…", "type": "good", "popup": true }