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Amphibian Additions Pt 5 - Dried Frogs #72413
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Adds: -Leaping Husk -Batrachian Mummy -Batrachian Smoker
-Add POISON flag to abstract and remove from individual instances of "extend" -Add "burn_into" entries to existing frogs -Lower 'croaked climber' damage dice count
-Add GROUP_BLOAT_TOAD_UPGRADE for bloated toads upgrading -Add the three new monsters to the appropriate upgrade groups
Added flag for consistency with existing burned zombies
-created two spells, one for the smaller leaping husk, and one for the two larger monsters. These inflict damage on the creature and create a cloud of smoke around it. -The spell special attack that calls the above is conditional on an effect that is applied by the leap special attack.
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Spawn
Creatures, items, vehicles, locations appearing on map
Monsters
Monsters both friendly and unfriendly.
Mechanics: Enchantments / Spells
Enchantments and spells
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This is a fix for a bug (or closes open issue)
<Enhancement / Feature>
New features, or enhancements on existing
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Code internal infrastructure and style
Info / User Interface
Game - player communication, menus, etc.
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This PR has some misapplied lables as per #72419. |
-Increases durations of 'fragile_frog' to ensure the effect is still active even when the monster is slowed. -Adds 'fragile_no_more' spell to manually remove the effect rather than rely on duration expiry -All-in-all greatly reduced the number of leaps without crumbling
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astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
Code: Infrastructure / Style / Static Analysis
Code internal infrastructure and style
<Enhancement / Feature>
New features, or enhancements on existing
Info / User Interface
Game - player communication, menus, etc.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mechanics: Enchantments / Spells
Enchantments and spells
Monsters
Monsters both friendly and unfriendly.
Spawn
Creatures, items, vehicles, locations appearing on map
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Summary
Content "Adds three new amphibian zombies for burned or dried out giant amphibians"
Purpose of change
Add burned/desiccated versions of giant frog zombies.
Describe the solution
Describe alternatives you've considered
Testing
I've also noticed that the follow-up isn't triggered 100% of the time. I suspect it is partly line-of-sight related as I've noticed it most with the Batrachian Smoker (which blocks its own LoS) and when the monsters are at the furthest edge of their aggro range. It makes sense that not every leap will cause damage. So, I don't consider the inconsistency itself to be a problem, just my uncertainty as to why it's happening.-Turns out it wasn't range or LoS, it was timing related. The conditional effect was expiring before the monster could use the follow-up due to it being slowed. Much of this is a result of smoke irritation and smoke inhalation, neither of which is prevented by the "NO_BREATHE" flag
Additional context
5th implementation of #67029