Make creature overlay icons optional #78053
Merged
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Summary
None
Purpose of change
Supersedes the sees_player_retro mod by allowing it to be changed in game without save file editing and across all tilesets
Describe the solution
Add a cached option to hide/show creature overlay "icons", specifically effects, sees_player and move_mode (not clothing, mutations etc)
Describe alternatives you've considered
Including an Auto option as the default that allows the selected tileset to pick instead (see first commit). I think this would've been nicer but it seemed like it would be awkward to cache and as far as I can tell this needs to be checked pretty often.
Splitting it into more nuanced options or going completely crazy and adding something akin to the autopickup manager for it so you could whitelist/blacklist individual effects etc
I'm not entirely happy with where the option is but idk where better to put it
Testing
Tested effects, sees_player and move_mode
Additional context
See #51910 (comment)
I'm saving removing sees_player_retro until I've merged its sprites into the base tileset and they're live