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1.19 Savanna Village False Positive + Abandoned Village Feature Request #168
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Update: 59694 also has a false positive village at (64, -960), this time a snowy village whose corresponding block is in an ice spikes biome as opposed to a snowy plains. I am 95% sure that issue (misidentifying what biome the village would attempt to generate within) is the root of the problem. |
* added UI event buffering to the anaylsis results, making it much more performant with many seeds (#122) * added custom separator option for csv export (#122) * added DejaVuSans monospace font for a more consistent look (#107) * added filter for biome center locations with scale 1:256 for versions up to 1.17 (#63) * changed biome statistics UI to display seeds as rows (#122) * changed matching seed list and some anaylsis results to be tristate sortable * changed zoom limits for the goto dialog, allowing a larger manual zoom range (#162) * changed abandoned village and end ship modifiers to be a tristate with exclude option (#168) * fixed incorrect progress display for anaylses (#165) * fixed stronghold filter so it doesn't skip the last inner ring stronghold (#171) * fixed slightly inaccurate biome check location for some villages and bastions (#168) * + few more minor fixes and tweaks
I have expanded the "abandoned" village and "end ship" end city specifier to support exclusions in 2.6.0. |
On v2.5.1, Cubiomes Viewer claims 129537913620 has a savanna village at (-1264, 176) despite no such village existing in the actual world. (My guess is this is because the corresponding block, which I'm assuming is where the starting piece is, is in a river biome.)
In addition, while reporting this I thought I would also take a moment to suggest a feature: currently village searches can be set to only include abandoned villages, but there is no way (to my knowledge) to search exclusively for non-abandoned villages. As a result, for example, a search I'm currently running for (among other things) an abandoned village and a non-abandoned village of each biome is turning up several false positives where one or more of the non-abandoned villages are replaced by abandoned ones. Given a three-state checkbox already exists in the biome selection menu, I would imagine this wouldn't be too terribly difficult to implement.
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