Releases: Dinopony/ArchipelagoOoS
Oracle of Seasons 7.2b
🛠️ Bugfixes
- Fixed receiving items from the server while riding a minecart when it should not be possible
- Fixed client rarely crashing on connect because of delayed slot_data fetching
- Fixed items not using the red item sprite when they were flagged as both progession & useful
- Fixed quantities not working properly when using
remove_items_from_pool
⬆️ Improvements
- Dungeon items (compasses, maps, small keys...) can now be placed on essence pedestals when shuffling essences
- Improved logic around Eyeglass Lake to better take Dimitri capabilities into account when taking advantage of autumn default season
Oracle of Seasons 7.2
⏫ Improvements
-
random
value for cosmetic options are now based on multiworld seed & player ID, which means each players has a different seed and successive patchings still produce the same sprite / color combination -
Woman in Mayor's house now tells you how many deterministic Gasha Nuts were set in options (useful if you set "random")
-
Slightly improved shop pricing to make it more interesting to play with
-
Added a suffix system for sprite filenames which enables restricting a specific subset of colors for a specific sprite
- This is made for people who play with both random sprite & random color, but who want a subset of colors for
each sprite (e.g. "if I play with a Tokay sprite, I want it orange or red") - To do so, just add an underscore and allowed color initials at the end of the sprite filename (e.g.
tokay_ro.bin
) - When the sprite is chosen, if character palette is set to "random", it will pick a color from the suffix (e.g. red / orange)
- This is made for people who play with both random sprite & random color, but who want a subset of colors for
🛠️ Bugfixes
-
Fixed season singularity options causing patching issues
-
Fixed "Enforce Potion in Horon Shop" causing disconnects once the Potion was scouted by entering the shop
-
Fixed Hero's Cave final chest triggering a compass chime inside Hero's Cave entrance
-
Fixed a buggy portal destination string
-
Fixed map cycling being bugged when inside Onox Castle or Room of Rites
-
Fixed received items being dropped on ground in the following situations:
- when falling in a pit at the exact frame where item was received
- when drowning in a water at the exact frame where item was received
- when grabbing something at the exact frame where item was received
Oracle of Seasons 7.1
⏫ Improvements
- Using "random" on a cosmetic property is now seeded using the generation seed, which means applying the same patch several times will always produce the same random result
🔨 Bugfixes
- Fixed a patching crash when enabling "Enforce Potion in Horon Shop"
- Fixed combat difficulty not working properly
🗳️ New Options
- Added a
remove_items_from_pool
option which takes an item dictionary as value (similar tostart_inventory_from_pool
)- This removes the specified amount of items from the item pool
- It is a dangerous option which can lead to unbeatable seeds, so use it at your own risk and please refrain from using it on very long generations
- You can pair it with
accessibility: minimal
to maximize the odds of succeeding
Previous fixes from 7.0
- Fixed various generation & patching crashes
- Fixed wrong text showing for dungeon items in shops
- Fixed wrong seed being place on Horon Seed Tree when default seed was Gale or Mystery
Oracle of Seasons 7.0d
🔨 Bugfix Release
- Fixed a generation crash when enabling "Enforce Potion in Horon Shop"
Previous fixes from 7.0
- Fixed various generation & patching crashes
- Fixed wrong text showing for dungeon items in shops
- Fixed wrong seed being place on Horon Seed Tree when default seed was Gale or Mystery
Oracle of Seasons 7.0
🥇 Main Features
-
The patcher is now integrated inside the APWorld!
- This means you no longer have to download an external patcher, the APWorld does everything
- The person who generates gives you an
.apoos
patch, just grab the same APWorld as the server and you can use that patch file to create your ROM through the Archipelago Launcher - Everything was rewritten basically, allowing for lots of improvements in all aspects
-
Quick season switching
- When using the rod to change a season, you now have a way to choose which season you want to summon instead of cycling through all seasons
- Right after using the rod (or at the same time if you buffer out of a menu), hold the diagonal on the D-Pad which points to the icon of the season you want to summon (you can look at the top bar to see the icon layout when the rod is equipped)
- If you hold no specific button, seasons cycle the same way they’ve always done
-
Options rework
- 🛑 Please re-create your YAML option files from scratch, since many options changed names / values
- Many two-values options (”vanilla / randomized”) are now toggles (”true / false”) which are better presented on the options webpage
- Many options were moved over to the cosmetic options system (see below for more details), and are now read from the
host.yaml
file of the person who patches the ROM
-
Improved filler item pool
- Filler item pool used to be filled to the brim with Rupees, which made it uninteresting at best and frustrating at worst
- Random rings (following the ring quality option) can now appear as filler items, giving rings that weren’t placed previously. This means you get slightly more ring variety on each seed.
- Smaller Ore Chunks (x10 and x25) can now appear in the item pool as filler items. It was tough to put packs of 50 Ore Chunks in big amounts, those two new items will help providing a more continuous flow of Ore Chunks throughout the seed.
🗳️ New Options
-
Shuffle Essences (”Essence-sanity”)
- If enabled, all essences are shuffled anywhere in the multiworld instead of being locked at the end of their respective dungeons
- This also means post-boss pedestals can host any item, leading to potentially… interesting situations
-
Deterministic Gasha Nuts (”Gasha-sanity”)
- Sets the number of Gasha Nuts that will contain pre-generated items, from 0 to 16 (defaults to 0)
- Each one of those nuts will have to be obtained from trees planted on unique soil: setting a value of 16 will require you to plant a tree on every single soil in the game
- As those are handled in logic, this means those nuts can contain progression items required by you or your friends to complete the seed
- Logic expects you to:
- be able to reach a new soil each time
- have enough seeds to plant
- be able to kill enemies in order to make the seed grow
- be able to harvest the nut (any sword or Fool’s Ore)
- Once all deterministic Gasha Nuts have been opened, the vanilla random reward algorithm kicks in for any other Gasha Nut obtained. Soils that previously disappeared will stay dead forever, though.
-
Extended Portal Shuffle
- You can now choose among “Shuffle Outwards” and “Shuffle” to set if portals can lead to other portals from the same dimension
- This means you can now have Holodrum portals leading to other Holodrum portals (and the same goes for Subrosia)
- One portal is guaranteed to link both dimensions to avoid blocking a full dimension entirely
- Picking “Shuffle Outwards” does the exact same thing as before, forcing portals to connect to a portal from the opposite dimension
-
Start With Maps & Compasses
- Enabling this makes you start with Maps & Compasses for every dungeon, which is especially useful for newcomers
- It also removes those items from the pool, adding variety to items that can be found inside dungeons
- Unlike
start_inventory_from_pool
, items are given silently and instantly at the beginning of the seed
-
Randomize Lost Woods Main Sequence:
- In a similar way to “Randomize Lost Woods Item Sequence”, this enables randomizing the sequence which leads to Tarm Ruins / D6
- If enabled, you need to use a shield against the Deku Scrub in a rabbit hole right after the jewel gate to learn the secret sequence
✨ Cosmetic Options
Cosmetic options are a new type of options which are contained inside the host.yaml
config file of the person who patches the ROM, instead of being in the YAML file you pass to the generator.
In a racing context, it means a given seed can lead to ROMs with different cosmetic options for each of the racers.
By design, these options are guaranteed not to impact generation (at all) nor gameplay (in a significant manner).
-
Character Sprite
⚠️ No longer in the options YAML- It is now possible to manage your own sprite library in your local Archipelago install folder (inside
data/sprites/oos_ooa
) - As instructed in the docs, a repo has been set-up to have a comprehensive list of downloadable sprites: https://github.com/Dinopony/oracles-sprites/
- You can put
random
as a value to pick a random sprite from your library for each generated ROM
-
Character Palette
⚠️ No longer in the options YAML- You can put
random
as a value to pick a random color for each generated ROM
-
Heart Beep Interval
⚠️ No longer in the options YAML
-
Reveal Hidden Subrosia Digging Spots
⚠️ No longer in the options YAML (as a value to “Shuffle Golden Ore Chunks”)- This also enables putting this on while not randomizing the contents, which is something you might want if you’re new to the game
-
Remove Music:
- if enabled, this removes all music in the game while keeping sound effects intact
- This is about the 491th time you’re clearing the game, it was about time you could play with your own music.
- if you want to remove the SFX as well, you can just turn off the sound output from your emulator instead
⏫ Improvements
- Initial Maku Tree text has been shortened significantly
- Once they have been taken at least once, portals now tell where they lead when selected on the map menu
- Rod of Seasons are now colored matching their season to make them recognizable when they are freestanding items
- When keysanity is on for a given set of dungeon items (small keys, boss keys, maps & compasses), getting such an item tells for which dungeon that item is in the textbox.
- Compass chimes are not triggered anymore when entering a room containing a Dungeon Map
- Dungeon-specific compass chimes are now only used when keysanity is on
- Versions are now strictly checked between generation and patching to ensure compatibility
- When selecting “Enforce Potion in Horon Shop”, the corresponding shop location is now removed (which was especially annoying for tracker completion)
- D8 is now introduced as “Sword & Shield Dungeon” instead of “Sword & Shield Maze” when entering it (since every other mention of it was using “Dungeon” naming)
- When Keysanity is enabled for Small Keys, keydrops no longer have skipped textboxes (to be able to see which dungeon that key is for)
- Shopkeeper now tell the real item name for remote items and who it belongs to (still truncated if it’s too long though). Hints are still given when entering shops to know the full item name
- When “Master Keys” option is set to “All Dungeon Keys”, they now have the sprite of the Boss Key instead of the Small Key to reflect their behavior better
- Improved secondary items subscreen layout (fixing Bomb Flower display at the same time)
- The Subrosia Seaside digging spot containing the item is now fixed, being decided at generation time. This was made to ensure better fairness and randomness
- Lost Woods sequences can now require transitions to the right, which wasn’t the case before for technical reasons
- Lost Woods sequences hints now use arrows to describe directions, which is cleaner and more visually understandable
- Moblin King doesn’t talk to you anymore when he notices you to the right of his fort near Sunken City
🧠 Logic
- Fixed D1 Goriya chest potentially being logically accessible without Ember Seeds, whereas it’s impossible in-game (thanks Ishigh)
- Fixed Fixed D2 backwards logic not expecting the player to kill enemies when going from the arrow room to the main entrance, whereas it’s needed (thanks Ishigh)
- Added bracelet to the list of tools enabling Ore Chunks farming in medium+ logic
- Jumping over a 6-wide liquid (with cape + pegasus seeds) is now in medium logic instead of casual
- Fixed logic expecting the player to go from D6 entrance to Old Man near D6 when spring was not the default season (preventing the player from breaking the “flower pillar”)
- Fixed a rare logic issue where Sunken City shop would become out of logic because there was not enough rupees in the seed
🛠️ Bugfixes
- Fixed a bug preventing from excluding D8 locations using the appropriate location group
- Fixed a bug preventing from putting dungeon items in “start_inventory” or “start_inventory_from_pool”
- Fixed buying Zora Ring, Fist Ring, Whimsical Ring or Protection Ring from a shop not giving the right ring
- Fixed seed trees generation not being deterministic (thanks Ishigh)
- Shuffled dungeons now appear as “Unknown Dungeon” on the map menu when not visited yet, instead of having showing the region where the shuffled dungeon comes from
- Fixed switching between map modes by pressing START inside the Maku Tree room causing graphical glitches on the map menu
- Fixed the ability to save-scum using warp to start to get a refill before warping back to your ...
Oracle of Seasons 6.3
🔨 Bugfix Release
- Fixed enabling Portal Shuffle without Dungeon Shuffle producing a .patcherdata file that could not be built into a ROM
- Made D3 entrance ineligible to be paired with D0 or D2 if their respective alt entrances are enabled (to avoid drowning loop of doom leaving through the front door)
(As suggested with the filename, patcher was unchanged from 6.2, so no need to re-download it if you already had it)
Oracle of Seasons 6.2
🔨 Bugfix Release
- Fixed Hero's Cave chest warp leading to a softlock if entrance was D8
- If "Maple Trade" contains a jewel, Treasure Map now indicates Horon Village fountain instead of Vasu's shop
- Added an option to slot data for tracker QoL
Oracle of Seasons 6.1
🔨 Bugfix Release
- Fixed Master Keys being expected to act as Boss Keys even in "All Small Keys" mode, leading to unbeatable seeds
- Removed leftover Rusty Bell Reforge logic event always granting Pirate's Bell logically, which was causing issues in minimal logic and could cause unbeatable seeds
- Fixed Warp to Start option description to reflect the new key combination used to trigger it
You can still use 6.0 patcher with this release, nothing changed on patcher's side.
Oracle of Seasons 6.0
🛠️ Bugfixes
- Logic no longer expects Maple trade to give both Ghastly Doll and a randomized item, sometimes causing unfinishable seeds
- Fixed cosmetic issues with Maple trade on specific maps
- Horon default season is now set when warping using Gale Seeds to Horon tree (with Normalized Horon Season)
- Fixed progression rings being excluded from “only useful” rings pool
- Added a limit to satchel level, allowing to put more than 3 satchels in the item pool without breaking the game
- Added a limit to max health to prevent the HUD from breaking when grabbing too many heart containers
- First collected Bomb Bag now provides 10 Max Bombs as expected instead of 20
- Fake Rupee in D6 now behaves like in the vanilla game (no collection sound)
- Character palette on file select screen is now correct
- Ganon and Medusa Head no longer revert Link palette to green after stunning him
- Floodgate Keeper doesn’t trigger a specific dialogue anymore when owning Floodgate Key inside of his house
- Added a full healing when being teleported to Room of Rites in “Beat Ganon” goal, like in vanilla game
🗳️ New Options
- Keysanity (Small Keys): if enabled, this allows placement of small keys outside of their original dungeon
- Keysanity (Boss Keys): if enabled, this allows placement of boss keys outside of their original dungeon
- Maps & Compasses Outside Dungeon: if enabled, this allows placement of dungeon maps & compasses outside of their original dungeon
- Master Keys: allows “grouping” dungeon keys into unique items, allowing for less backtracking in keysanity mode
- Vanilla: each key must be found individually
- Small Keys: all Small Keys for each dungeon are replaced by a Master Key for said dungeon, which can open all small keydoors in that dungeon
- All Dungeon Keys: Boss Keys are also removed from the pool, and the Master Key also opens boss keydoors
- Remove Hero’s Cave Alternate Entrance: if set, remove the hole acting as an alternate entrance to Hero’s Cave. Stairs will be added inside the dungeon to make the chest reachable.
This is especially useful when shuffling dungeons, since only main dungeon entrances are shuffled. If this option is not set in such a case, you could potentially have two distant entrances leading to the same dungeon - Remove D2 Alternate Entrances: if set, remove both stairs acting as alternate entrances to Snake’s Remains and connect them together inside the dungeon.
This is especially useful when shuffling dungeons, since only main dungeon entrances are shuffled. If this option is not set in such a case, you could potentially have two distant entrances leading to the same dungeon - Enforce Potion in Horon Shop: if set, place a renewable Potion at the fixed vanilla price (300 rupees) in rightmost slot of Horon Shop
🧠 Logic Changes
- Subrosian Smithy Bell Reforge is now randomized, as Pirate’s Bell has been turned into a unique item
- Golden Moblin can now be killed using Ember Seeds in medium logic (since it gets one-shot by those)
- Spool Swamp access by jumping over holes has been normalized with other places (casual logic doesn’t expect a long jump anymore without Pegasus Seeds)
- Gale Seeds and Fool’s Ore are now progression items
- Added some “risky actions” under the condition that you can warp out (either with Gale Seeds or warp to start if it’s enabled)
⏫ Other Improvements
- Per-dungeon Compass chimes
- Each dungeon Compass now has a singular chime which reminds the music of that dungeon
- In a keysanity context, this is especially useful to know
- Cycling Map Menu
- While in the Map Menu, you can now press Start to display another map
- This way, you can toggle between Holodrum, Subrosia, and each one of the 8 dungeons in the game
- Actual dungeon maps are not displayed when outside of the dungeon for technical reasons, but dungeon items can still be visualized (especially useful for keysanity)
- Warp to start is now triggered by holding A+B while opening any menu (inventory or map).
This change might be confusing at first, but it was necessary to leave Start for map switching, and works faster than the previous key combo (because it triggers while the map is opening rather than closing)
- The map menu now displays the correct dungeon names when shuffling dungeons
- This info on the map usually only appears if you visited the dungeon at some point.
It now also appears if you own the corresponding Dungeon Map in your inventory (useful D1, D3, D4, D5 and D8 because they can be “scouted” even if you can’t enter them)
- This info on the map usually only appears if you visited the dungeon at some point.
- You can now see the item behind sleepy Talon to scout what you are going by waking him up with the Megaphone
- Impa now fully refills Bombs instead of giving only 10 of them
- In seeds where you have Dimitri’s Flute, you can now use the flute inside Sunken City to call Dimitri directly instead of having to call him outside of town and walk inside
- Added support for “start_inventory_from_pool”, which provides the given items at the start of the seed while replacing them in the item pool by filler items
- Intro state (start of seed) has been slightly improved and this enabled moving the spawn point to outside Impa’s house
- Hero’s Cave is now shuffled among other dungeons when Dungeon Shuffle is enabled
- “Chaotic” value for Horon Season has been renamed to “Vanilla” to avoid confusion
- D8 cutscenes with solidifying lava are now skipped
- New item groups for referencing in YAML:
- "Compasses"
- "Dungeon Maps"
- "Small Keys"
- "Boss Keys"
- Pirate’s Bell is now consumed when warping to Western Coast with the boat (makes inventory cleaner)
- A snowpile has been added back near Holly’s House while letting the way in/out open. Compared to vanilla, there is now only a single snowpile that has been moved instead of removed.
🚧 Known Issues
- All dungeon items have the same textbox when obtained. This will be changed in future versions (you can still look at your AP Client to see which item you just obtained)
- Compass keeps ringing after having bought a key in a shop
Oracle of Seasons APWorld 0.9f
Changelog
🗳️ New Options
-
Duplicate Seed Tree: you can now configure which tree will contain a “seed duplicate”
- previously, Horon’s tree was the one guaranteed to contain a seed duplicate, leading to 4 games out of 5 where one seed type was locked in the tree near D6
- with this option, you can now enforce the fact that Tarm Ruins’ tree (or any other tree) will be the one that contain a duplicate, ensuring you can get all 5 seed types without going there (as in vanilla)
-
Tarm Ruins Gate Required Jewels: determines the number of jewels required to open the gate to Tarm Ruins
- whatever the option’s value is, all 4 jewels are still shuffled in the pool
- the sign in front of the gate indicates how many jewels are required to open the door
-
Added an alternate “Beat Ganon” goal
- when set, you are teleported to the Room of Rites after beating Onox
- you then need to defeat Twinrova, then Ganon to win the game
-
Combat Difficulty: applies a global modifier to damage received from most sources, which can make the experience more oriented towards exploration or combat.
- Peaceful: great damage reduction
- Easier: significant damage reduction
- Vanilla: default damage values
- Harder: significant damage increase
- Insane: come on.
-
Samasa Desert Gate and a Random Samasa Gate Code Length:
- you can now ask for the Samasa Desert gate code to be randomized
- just like in the vanilla game, you can ask the piratian in their Subrosian lair to show you the code by closing cupboards
- the desired randomized length can be configured… up to 40 inputs.
-
Randomize Ore Digging Spots:
- Vanilla: all spots contain a golden ore chunk, like in vanilla
- Randomized Hidden: all spots contain a randomized item instead (and golden ore chunks are shuffled in the pool)
- Randomized Visible: all spots contain a randomized item, and spots are revealed as diggable tiles (like the one at the end of the hide & seek game)
-
New values for Rupee Old Men:
- Random Values: each Old Man gives/takes a random amount of rupees
- Random Positive Values: each Old Man gives a random amount of rupees, but can never make you pay to fix his door
- Turn Into Locations: each Old Man becomes a randomized check, and an equivalent of the total sum of rupees given by all Old Men in vanilla is added to the item pool
-
Added support for Deathlink. You know you want it.
📦 New Locations
-
Strange Brothers’ Hide & Seek Minigame in Subrosia now grants a randomized item when done for the first time (subsequent times give guaranteed 50x Ore Chunks). Just like in previous releases, they do not steal an item from you: going to their house is enough to trigger the mini-game.
-
Buried Bomb Flower in Subrosia is now randomized, and the Bomb Flower can be found anywhere in the game
-
3 new Maku Tree freestanding items gated behind essence counts
- in the vanilla game, Maku Tree contained three Gasha Seeds that appeared each on a very specific essence count (3, 5 and 7 respectively)
- now, those items appear at 3+, 5+ and 7+ essences respectively so they cannot be permanently missed anymore
- the items were slightly moved because the game handles having several items in the same room pretty badly
- first item is on the hallway upstairs of Farore’s room (accessible at 3+ essences)
- second item is inside the first “resting pool” (accessible at 5+ essences)
- third item is inside the third “resting pool” (accessible at 7+ essences)
-
Subrosian Sign-Loving Guy is now randomized
- the amount of signs that need to be broken in order to get the item is configurable through an option
- the NPC tells how many signs are required in order to get the reward, and what is your current progress towards that goal
- default value for required sign count is 10, to turn it into a “fun” mini-game where you have to think about breaking a few signs along the seed without being a chore
-
Maple trade occuring when you have the Lon Lon Egg is now randomized, and the Ghastly Doll can now be obtained anywhere
💭 Misc. Improvements
-
Progression items (right) now have a distinctive sprite from non-progression items (left)
-
Bombs now work as progressive upgrades to the max bomb count
- Finding a “Bombs (10)” treasure now increases max carriable bombs by 10
- Finding all 10 instances in the item pool enables reaching 99, which is the max in vanilla linked games
-
Some adjustments were made to the item pool to better reflect their vanilla contents
- Subrosian Wilds Digging Spot now “initially” contains a ring instead of rupees, adding a random ring to the pool
- Spool Swamp Digging Spot now “initially” contains a ring instead of rupees, adding a random ring to the pool
-
Some adjustments were made to the item pool to improve the overall experience
- -1 Gasha Seed ⇒ +1 Seed Satchel (puts all 3 Satchels in pool)
- -1 Gasha Seed ⇒ +1 Bombs (enables reaching 99 max instead of 90)
- -1 Gasha Seed ⇒ +1 Rupees x200 (for the wow effect)
- -3 Gasha Seed ⇒ +3 Ore Chunks x50 (to have a bit of permanent ore chunks in the pool, even if not randomizing Subrosian digging spots)
-
Prices are overall a bit lower and more interestingly distributed
-
Impa refill has been slightly buffed:
- it restores hearts up to full health
- it restores 20 seeds of each instead of 10 (trees or deku scrub remaining the preferred refill methods when having 50+ max seeds)
-
Sunken City bullies requirement to visit the map below the seed tree no longer applies (changes nothing logically, it just is less obscure for beginners)
-
Grabbing the seed satchel doesn’t say “with 20 ember seeds” anymore, which was misleading
-
Renamed a few items to reflect their real name in-game
- “Boombproof Ring” (lol) is now “Bombproof Ring”
- “Bracelet” is now “Power Bracelet”
- “Magnet Gloves” are now “Magnetic Gloves”
-
A few previously untrackable locations now have a trackable flag (especially useful for tracking software):
- Seed trees when harvested for the first time
- Essences
- Pirate’s Bell
-
Optimized snowy layout for the “problematic winter map” in Woods of Winter
🧠 Logic Changes
-
Self-locking items are now a thing when using any accessibility option other than “locations” (mainly Small Keys and trade sequence items)
- This means the logic will sometimes put a key behind the door it’s meant to unlock if that’s the only check behind that door
- This will allow for more variety as a whole, and can be disabled by putting the “Locations” accessibility type
- This change was possible thanks to an initial study and proof of concept developed by Ishigh (thanks!)
-
Summer-only vines near D2 have been replaced by stairs that make it so the stump and the chest are never inaccessible, even with dungeons shuffled and non-summer default season
- this keeps the vanilla spirit for that region where the stump was initially accessible when entering
- this prevents cursed configurations where you are expected to go through D2 again only to reach the stump and put autumn to have access to the cave below
-
Killing enemies with seeds now expects having two satchels to have a max of 50 seeds and ensure that chaining rooms in dungeon doesn’t result in a impossible logic
-
Killing enemies with bombs is now allowed in medium+ logic when having 40+ max bombs (I sincerely hope you’ll have an alternate way of killing them by that time)
-
Medium logic now expects you to know where you can get “wild” consumables in dungeons:
- Ember Seeds (D4 Agunima room, D5 armos puzzle chest, D7 in first Poe room)
- Mystery Seeds (D8 Frypolar room)
- Bombs (D2 far moblins room)
-
Mystery seeds are not expected anymore as an Ember substitute when facing multiple torches with a tight timing
-
Added a path to reach Sunken City from the Moblin Keep promontory
-
2nd poe fight in D7 was made easier in casual logic
-
Hard logic now takes into account the fact that you can obtain new seed types in some unusual places (D4 miniboss room, D7 entrance, D5 armos puzzle room…)
-
Frypolar logic was vastly improved
- Casual logic now expects using Mystery Seeds + Bracelet only
- Medium logic allows using Ember Seeds if max seeds are 50+
- Hard logic allows using Ember Seeds even if max is 20
-
Essence gated checks (Treehouse old man, Maku tree freestanding items…) are now excluded if the essence requirement for getting Maku Seed is below theirs
-
Pits on the left of Spool Swamp Subrosian portal are back from vanilla game (they were removed in upstream rando because reasons which are not valid anymore)
-
Fixed golden beasts being logically killable with consumables when they required an actual lot of them, leading to occasionally unbeatable seeds
-
Dimitri can now be used to harvest seeds in Sunken City (thanks Ishigh)
-
Gohma logic was significantly improved (thanks Ishigh)
-
D7 darknut bridge sector logic was improved (thanks Ishigh)
⚙️ Bugfixes
-
You cannot receive items inside Blaino’s Gym anymore to prevent any “cheating” issue during Blaino’s fight
-
Syrup shop is not scouted before giving mushroom anymore
-
Fixed quickflute preventing the flute from killing Pols Voices
-
Impa doesn’t give “hidden bombs” anymore when not owning bombs which could be used to convince Sunken City bullies of letting Dimitri go
-
Advance shop is now always closed (even in GBA mode) when setting is false
-
Fixed a visually glitched tile in Temple Remains winter
-
F...