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Oracle of Seasons 6.0

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@Dinopony Dinopony released this 14 Apr 20:09
· 1047 commits to oos since this release

🛠️ Bugfixes

  • Logic no longer expects Maple trade to give both Ghastly Doll and a randomized item, sometimes causing unfinishable seeds
  • Fixed cosmetic issues with Maple trade on specific maps
  • Horon default season is now set when warping using Gale Seeds to Horon tree (with Normalized Horon Season)
  • Fixed progression rings being excluded from “only useful” rings pool
  • Added a limit to satchel level, allowing to put more than 3 satchels in the item pool without breaking the game
  • Added a limit to max health to prevent the HUD from breaking when grabbing too many heart containers
  • First collected Bomb Bag now provides 10 Max Bombs as expected instead of 20
  • Fake Rupee in D6 now behaves like in the vanilla game (no collection sound)
  • Character palette on file select screen is now correct
  • Ganon and Medusa Head no longer revert Link palette to green after stunning him
  • Floodgate Keeper doesn’t trigger a specific dialogue anymore when owning Floodgate Key inside of his house
  • Added a full healing when being teleported to Room of Rites in “Beat Ganon” goal, like in vanilla game

🗳️ New Options

  • Keysanity (Small Keys): if enabled, this allows placement of small keys outside of their original dungeon
  • Keysanity (Boss Keys): if enabled, this allows placement of boss keys outside of their original dungeon
  • Maps & Compasses Outside Dungeon: if enabled, this allows placement of dungeon maps & compasses outside of their original dungeon
  • Master Keys: allows “grouping” dungeon keys into unique items, allowing for less backtracking in keysanity mode
    • Vanilla: each key must be found individually
    • Small Keys: all Small Keys for each dungeon are replaced by a Master Key for said dungeon, which can open all small keydoors in that dungeon
    • All Dungeon Keys: Boss Keys are also removed from the pool, and the Master Key also opens boss keydoors
  • Remove Hero’s Cave Alternate Entrance: if set, remove the hole acting as an alternate entrance to Hero’s Cave. Stairs will be added inside the dungeon to make the chest reachable.
    This is especially useful when shuffling dungeons, since only main dungeon entrances are shuffled. If this option is not set in such a case, you could potentially have two distant entrances leading to the same dungeon
  • Remove D2 Alternate Entrances: if set, remove both stairs acting as alternate entrances to Snake’s Remains and connect them together inside the dungeon.
    This is especially useful when shuffling dungeons, since only main dungeon entrances are shuffled. If this option is not set in such a case, you could potentially have two distant entrances leading to the same dungeon
  • Enforce Potion in Horon Shop: if set, place a renewable Potion at the fixed vanilla price (300 rupees) in rightmost slot of Horon Shop

🧠 Logic Changes

  • Subrosian Smithy Bell Reforge is now randomized, as Pirate’s Bell has been turned into a unique item
  • Golden Moblin can now be killed using Ember Seeds in medium logic (since it gets one-shot by those)
  • Spool Swamp access by jumping over holes has been normalized with other places (casual logic doesn’t expect a long jump anymore without Pegasus Seeds)
  • Gale Seeds and Fool’s Ore are now progression items
  • Added some “risky actions” under the condition that you can warp out (either with Gale Seeds or warp to start if it’s enabled)

⏫ Other Improvements

  • Per-dungeon Compass chimes
    • Each dungeon Compass now has a singular chime which reminds the music of that dungeon
    • In a keysanity context, this is especially useful to know
  • Cycling Map Menu
    • While in the Map Menu, you can now press Start to display another map
    • This way, you can toggle between Holodrum, Subrosia, and each one of the 8 dungeons in the game
    • Actual dungeon maps are not displayed when outside of the dungeon for technical reasons, but dungeon items can still be visualized (especially useful for keysanity)
    • Warp to start is now triggered by holding A+B while opening any menu (inventory or map).
      This change might be confusing at first, but it was necessary to leave Start for map switching, and works faster than the previous key combo (because it triggers while the map is opening rather than closing)
  • The map menu now displays the correct dungeon names when shuffling dungeons
    • This info on the map usually only appears if you visited the dungeon at some point.
      It now also appears if you own the corresponding Dungeon Map in your inventory (useful D1, D3, D4, D5 and D8 because they can be “scouted” even if you can’t enter them)
  • You can now see the item behind sleepy Talon to scout what you are going by waking him up with the Megaphone
  • Impa now fully refills Bombs instead of giving only 10 of them
  • In seeds where you have Dimitri’s Flute, you can now use the flute inside Sunken City to call Dimitri directly instead of having to call him outside of town and walk inside
  • Added support for “start_inventory_from_pool”, which provides the given items at the start of the seed while replacing them in the item pool by filler items
  • Intro state (start of seed) has been slightly improved and this enabled moving the spawn point to outside Impa’s house
  • Hero’s Cave is now shuffled among other dungeons when Dungeon Shuffle is enabled
  • “Chaotic” value for Horon Season has been renamed to “Vanilla” to avoid confusion
  • D8 cutscenes with solidifying lava are now skipped
  • New item groups for referencing in YAML:
    • "Compasses"
    • "Dungeon Maps"
    • "Small Keys"
    • "Boss Keys"
  • Pirate’s Bell is now consumed when warping to Western Coast with the boat (makes inventory cleaner)
  • A snowpile has been added back near Holly’s House while letting the way in/out open. Compared to vanilla, there is now only a single snowpile that has been moved instead of removed.

🚧 Known Issues

  • All dungeon items have the same textbox when obtained. This will be changed in future versions (you can still look at your AP Client to see which item you just obtained)
  • Compass keeps ringing after having bought a key in a shop