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[Bug]: Macos Arm64 Support #34
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Can you try changing all the Or you can download an already updated file: debug_draw_3d.gdextension.txt (remove .txt from the extension). Replace the original file with it. |
Tried the new file, renamed to gdextension and restarted godot. Still getting:
|
Were there any other errors before this error? |
No, this is the only error that appears int he console output as soon as the project loads. I've already commented out all calls or references to the old classes. Happy to help troubleshoot or test fixes. |
Added it to a blank project via the AssetLib, same error (but also spam about the example file calling methods that dont' exist yet). |
I definitely ran GDExtension earlier by specifying or perhaps you can remove the |
No luck, tried to remove the .dylib from the path. Same error. |
Only if apple disallowed direct use of the combined libraries.
No no, I meant my |
Ah I see, my mistake. Yes that one seems to work now. Which is odd because last night I tried it as well, fresh install, download the .txt and rename it in get info, but it seems to work now. Thankyou! |
While testing I had a similar problem. I updated the file, restarted the project in the virtual machine and nothing worked, although the file seemed to be updated. From the second start the library started working 🤷♂️
That's good to hear! It would also be nice to know if the library works with arm64. @QuentinWidlocher, does the library work with arm64 and updated |
In my case (M1 Max, Sonoma 14.2), the architecture configuration issue was solved by inverting the order of the macOS-related lines from
to
and restarting the editor. |
oooh.. That's really bad. |
I see. This seems more like a Godot-related issue in reading the extension configuration file. |
Can confirm that by replacing So we will not have to wait for Godot after all 😀 |
Very frustrating, Godot never showed any error that
Actually you can avoid using separate lines for Anyway, I'll try to release 1.3.1 soon. |
Huge FPS! (I guess macOS VM requires a more powerful PC...) vmware_RleUu3VzD4.mp4Btw 1.3.1 is already available. |
Godot version
4.2.1 stable
DebugDraw3D version
1.3.0
On which operating systems the error occurs
macOS
Using which renderers the error occurs
No response
Issue description
Maybe I'm missing something, but adding the
debug_draw_3d.gdextension
in the addons folder yields this error message when restarting godot:This two month old reddit post seems to indicate this addons isn't compatible with mac M1/2/3 ? I have a Macbook Air M2.
Steps to reproduce
N/A
Minimal reproduction project
N/A
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