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add keybind and function to unload unit's weapon/muzzle
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- add keybind and function to unload unit's weapon/muzzle
- requires CBATeam/CBA_A3#1527
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Drofseh committed Dec 11, 2021
1 parent e0df864 commit b438e43
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1 change: 1 addition & 0 deletions addons/common/XEH_PREP.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -187,6 +187,7 @@ PREP(uniqueElements);
PREP(uniqueItems);
PREP(unloadPerson);
PREP(unloadPersonLocal);
PREP(unloadWeaponMan);
PREP(unmuteUnit);
PREP(useItem);
PREP(useMagazine);
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17 changes: 17 additions & 0 deletions addons/common/XEH_postInit.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -527,4 +527,21 @@ GVAR(deviceKeyCurrentIndex) = -1;
{false},
[0xC7, [true, false, false]], false] call CBA_fnc_addKeybind; //SHIFT + Home Key


["ACE3 Weapons", QGVAR(unloadWeapon), localize LSTRING(unloadWeapon), {
// Conditions:
if !([ACE_player, objNull, ["isNotInside"]] call FUNC(canInteractWith)) exitWith {false};

private _currentWeapon = currentWeapon ACE_player;
if !(_currentWeapon != primaryWeapon _unit && {_currentWeapon != handgunWeapon _unit} && {_currentWeapon != secondaryWeapon _unit}) exitWith {false};

private _currentMuzzle = currentMuzzle ACE_player;
private _currentAmmoCount = ACE_player ammo _currentMuzzle;
if (_currentAmmoCount < 1) exitWith {false};

// Statement:
[ACE_player, _currentWeapon, _currentMuzzle, _currentAmmoCount, false] call FUNC(unloadWeaponMan);
true
}, {false}, [19, [false, false, true]], false] call CBA_fnc_addKeybind; //ALT + R Key

GVAR(commonPostInited) = true;
87 changes: 87 additions & 0 deletions addons/common/functions/fnc_unloadWeaponMan.sqf
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@@ -0,0 +1,87 @@
#include "script_component.hpp"
/*
* Author: drofseh & Commy2
* Unload the magazine from the unit's weapon and attempt to put it in a sensible place.
*
* Arguments:
* 0: Player <OBJECT>
* 1: Weapon <STRING>
* 2: Muzzle (optional, default: Weapon)<STRING>
* 3: Ammo count (optional, default: ammo currentMuzzle Player) <NUMBER>
* 4: Skip animation? (optional, default: false) <BOOL>
*
* Return Value:
* None
*
* Example:
* [ACE_player, currentWeapon ACE_player, currentMuzzle ACE_player, 23, false] call ace_common_fnc_unloadWeaponMan
*
* Public: No
*/

params ["_unit", "_weapon", ["_muzzle", _weapon], ["_ammoCount", ammo _muzzle _unit], ["_skipAnim", false]];
TRACE_5("params",_unit,_weapon,_muzzle,_ammoCount,_skipAnim);

// audiovisual effects
private _delay = 0;
if !(_skipAnim) then {
_delay = 1.5;
private _config = configFile >> "CfgWeapons" >> _weapon;
if (_weapon != _muzzle) then {
_config = _config >> _muzzle;
};

// get and play animation
private _unloadAction = getText (_config >> "ACE_unloadAction");

if (_unloadAction == "") then {
_unloadAction = getText (_config >> "reloadAction");
};

[_unit, _unloadAction, 1] call FUNC(doGesture);

// get and play sound
private _unloadSound = getText (_config >> "ACE_unloadSound");

if (_unloadSound == "") then {
_unloadSound = "A3\Sounds_F\arsenal\weapons\Rifles\Katiba\reload_Katiba.wss";
private _unloadSoundArray = getArray (_config >> "reloadMagazineSound");

// file extention is required for playSound3D
if (_unloadSoundArray isNotEqualTo []) then {
private _wssTest = format ["%1.wss", _unloadSoundArray select 0];
if (fileExists _wssTest) then {
_unloadSound = _wssTest;
} else {
private _wavTest = format ["%1.wav", _unloadSoundArray select 0];
if (fileExists _wavTest) then {
_unloadSound = _wavTest;
};
};
};
};

playSound3D [_unloadSound, _unit];
};

// remove magazine from weapon and add it to inventory
[{
params ["_unit", "_weapon", "_ammoCount"];

// remove weapon item
private _magazineClass = currentMagazine _unit;

switch true do {
case (_weapon == primaryWeapon _unit): {
_unit removePrimaryWeaponItem _magazineClass;
};
case (_weapon == handgunWeapon _unit): {
_unit removeHandgunItem _magazineClass;
};
case (_weapon == secondaryWeapon _unit): {
_unit removeSecondaryWeaponItem _magazineClass;
};
};

[_unit, _magazineClass, _ammoCount, true] call CBA_fnc_addMagazine;
}, [_unit, _weapon, _ammoCount], _delay] call CBA_fnc_waitAndExecute;
3 changes: 3 additions & 0 deletions addons/common/stringtable.xml
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Expand Up @@ -1590,5 +1590,8 @@
<Chinese>受所在位置影響提升醫療能力</Chinese>
<Turkish>Konumlar Tedaviyi Hızlandırır</Turkish>
</Key>
<Key ID="STR_ACE_Common_unloadWeapon">
<English>Unload Weapon</English>
</Key>
</Package>
</Project>

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