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Common - improve CBA_fnc_addMagazine and CBA_fnc_addMagazineCargo #1527

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Drofseh
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@Drofseh Drofseh commented Nov 27, 2021

When merged this pull request will:

  • improve CBA_fnc_addMagazineCargo by allowing the number of rounds to be specified.
  • improve CBA_fnc_addMagazine by trying to add the magazine to vehicle _unit before throwing it out the window onto the ground, and also pass ammo count to CBA_fnc_addMagazineCargo, so that a partial mag doesn't magically become full
  • requires CBA_fnc_canAddItem for vehicles and crates #1528

- improve CBA_fnc_addMagazineCargo by allowing the number of rounds to be specified.
- improve CBA_fnc_addMagazine by trying to add the magazine to vehicle _unit before throwing it out the window onto the ground, and also pass ammo count to CBA_fnc_addMagazineCargo, so that a partial mag doesn't magically become full
@commy2
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commy2 commented Nov 28, 2021

#1528 requires 2.08 commands. But perhaps I am missing something and it can be simplified to use canAdd instead? I am wondering why CBA_fnc_canAddItem does not use canAdd on the containers already.

Drofseh added a commit to Drofseh/ACE3 that referenced this pull request Dec 11, 2021
- add keybind and function to unload unit's weapon/muzzle
- requires CBATeam/CBA_A3#1527
@PabstMirror PabstMirror added this to the 3.15.7 milestone Mar 19, 2022
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lgtm

@PabstMirror PabstMirror merged commit 2580475 into CBATeam:master Mar 19, 2022
PabstMirror added a commit to acemod/ACE3 that referenced this pull request May 18, 2022
* add keybind and function to unload unit's weapon/muzzle

- add keybind and function to unload unit's weapon/muzzle
- requires CBATeam/CBA_A3#1527

* change function name

* rename the file too

* Create common-framework.md

* Set REQUIRED_CBA_VERSION to 3.15.7

* Update required CBA version

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Apply suggestions from code review

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
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3 participants