Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[README] Fix Sound Effect Feedback Documentation #64

Merged
merged 2 commits into from
Apr 6, 2024
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
2 changes: 1 addition & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -216,7 +216,7 @@ static func shine(angle: Angle, duration: Double = 1.0) -> AnyChangeEffect

Triggers a sound effect as feedback whenever a value changes.

This effect will not interrupt or duck any other audio that may currently playing. It may also not triggered based on the setting of the user's silent switch or playback device.
This effect will not interrupt or duck any other audio that may be currently playing. This effect is not guaranteed to be triggered; the effect running depends on the user's silent switch position and the current playback device.

To relay important information to the user, you should always accompany audio effects with visual cues.

Expand Down
Loading