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Lazy load userpanel #1407

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Mar 1, 2024
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38 changes: 28 additions & 10 deletions MainModule/Client/UI/Default/UserPanel.lua
Original file line number Diff line number Diff line change
Expand Up @@ -296,12 +296,7 @@ return function(data, env)
end

if window then
local playerData = Remote.Get("PlayerData")
local chatMod = Remote.Get("Setting",{"Prefix","SpecialPrefix","BatchKey","AnyPrefix","DonorCommands","DonorCapes"})
local settingsData = Remote.Get("AllSettings")

Variables.Aliases = playerData.Aliases or {}

local commandPrefix = ":"
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woah woah woah whats this. what about when the prefix isn't :

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what happened to chatMod??????? GRRRRRRR

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who knows

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or you can just
image

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Exactly

local tabFrame = window:Add("TabFrame", {
Size = UDim2.new(1, -10, 1, -10);
Position = UDim2.new(0, 5, 0, 5);
Expand Down Expand Up @@ -364,7 +359,7 @@ return function(data, env)
BackgroundTransparency = 0.5;
Events = {
MouseButton1Down = function()
Remote.Send("ProcessCommand", `{chatMod.Prefix}cmds`)
Remote.Send("ProcessCommand", `{commandPrefix}cmds`)
end
}
})
Expand Down Expand Up @@ -434,13 +429,36 @@ return function(data, env)

end

local LOAD_TEXT = {
BackgroundTransparency = 1;
Size = UDim2.new(1, 0, 1, 0);
Text = "Loading...";
TextScaled = true;
TextColor3 = Color3.new(1, 1, 1);
TextXAlignment = Enum.TextXAlignment.Center;
TextYAlignment = Enum.TextYAlignment.Center;
Font = Enum.Font.SourceSansSemibold
}

local donorLoad, keyLoad, aliasLoad, clientLoad, gameLoad = donorTab:Add("TextLabel", LOAD_TEXT), keyTab:Add("TextLabel", LOAD_TEXT), aliasTab:Add("TextLabel", LOAD_TEXT), clientTab:Add("TextLabel", LOAD_TEXT), gameTab:Add("TextLabel", LOAD_TEXT)
gTable = window.gTable
window:Ready()
local playerData = Remote.Get("PlayerData")
local chatMod = Remote.Get("Setting",{"Prefix","SpecialPrefix","BatchKey","AnyPrefix","DonorCommands","DonorCapes"})
local settingsData = Remote.Get("AllSettings")
Variables.Aliases = playerData.Aliases or {}
commandPrefix = chatMod.Prefix

for _, v in {donorLoad, keyLoad, aliasLoad, clientLoad, gameLoad} do
v:Destroy()
end

--// Donor Tab
do
local donorData = playerData.Donor
local donorData = playerData.Donor
local currentMaterial = donorData and donorData.Cape.Material
local currentTexture = donorData and donorData.Cape.Image
local currentColor = donorData and donorData.Cape.Color
local currentTexture = donorData and donorData.Cape.Image
local currentColor = donorData and donorData.Cape.Color

if type(currentColor) == "table" then
currentColor = Color3.new(currentColor[1],currentColor[2],currentColor[3])
Expand Down
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