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Resolves offline sound playback by caching assets locally #50130

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merged 14 commits into from
Oct 21, 2024

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wildan-m
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@wildan-m wildan-m commented Oct 3, 2024

Details

This PR resolves offline sound playback by caching assets locally for web and desktop environments.

Fixed Issues

$ #47148
PROPOSAL: #47148 (comment) (Alternative 4)

Tests

  1. Login, go to any chat
  2. Make network offline
  3. Send any chat
  4. Verify sound can be heard
  5. Verify that no errors appear in the JS console
  6. Make network online
  7. Verify sound can be heard
  8. Verify that no errors appear in the JS console

Offline tests

Same as test

QA Steps

Same as test

PR Author Checklist

  • I linked the correct issue in the ### Fixed Issues section above
  • I wrote clear testing steps that cover the changes made in this PR
    • I added steps for local testing in the Tests section
    • I added steps for the expected offline behavior in the Offline steps section
    • I added steps for Staging and/or Production testing in the QA steps section
    • I added steps to cover failure scenarios (i.e. verify an input displays the correct error message if the entered data is not correct)
    • I turned off my network connection and tested it while offline to ensure it matches the expected behavior (i.e. verify the default avatar icon is displayed if app is offline)
    • I tested this PR with a High Traffic account against the staging or production API to ensure there are no regressions (e.g. long loading states that impact usability).
  • I included screenshots or videos for tests on all platforms
  • I ran the tests on all platforms & verified they passed on:
    • Android: Native
    • Android: mWeb Chrome
    • iOS: Native
    • iOS: mWeb Safari
    • MacOS: Chrome / Safari
    • MacOS: Desktop
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    • I verified that any new or modified comments were clear, correct English, and explained "why" the code was doing something instead of only explaining "what" the code was doing.
    • I verified any copy / text shown in the product is localized by adding it to src/languages/* files and using the translation method
      • If any non-english text was added/modified, I verified the translation was requested/reviewed in #expensify-open-source and it was approved by an internal Expensify engineer. Link to Slack message:
    • I verified all numbers, amounts, dates and phone numbers shown in the product are using the localization methods
    • I verified any copy / text that was added to the app is grammatically correct in English. It adheres to proper capitalization guidelines (note: only the first word of header/labels should be capitalized), and is either coming verbatim from figma or has been approved by marketing (in order to get marketing approval, ask the Bug Zero team member to add the Waiting for copy label to the issue)
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    • A similar style doesn't already exist
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Screenshots/Videos

Android: Native
Kapture.2024-10-03.at.13.22.01.mp4
Android: mWeb Chrome
Kapture.2024-10-03.at.13.29.35.mp4
iOS: Native
Kapture.2024-10-03.at.11.30.24.mp4
iOS: mWeb Safari
Kapture.2024-10-03.at.11.37.01.mp4
MacOS: Chrome / Safari
Kapture.2024-10-03.at.11.40.45.mp4
MacOS: Desktop
Kapture.2024-10-03.at.13.25.40.mp4

@wildan-m wildan-m marked this pull request as ready for review October 3, 2024 06:42
@wildan-m wildan-m requested a review from a team as a code owner October 3, 2024 06:42
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@rayane-djouah Please copy/paste the Reviewer Checklist from here into a new comment on this PR and complete it. If you have the K2 extension, you can simply click: [this button]

@melvin-bot melvin-bot bot removed the request for review from a team October 3, 2024 06:42
@wildan-m wildan-m changed the title Wildan/fix/47148 fix sound offline Resolves offline sound playback by caching assets locally Oct 3, 2024
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rayane-djouah commented Oct 3, 2024

Reviewer Checklist

  • I have verified the author checklist is complete (all boxes are checked off).
  • I verified the correct issue is linked in the ### Fixed Issues section above
  • I verified testing steps are clear and they cover the changes made in this PR
    • I verified the steps for local testing are in the Tests section
    • I verified the steps for Staging and/or Production testing are in the QA steps section
    • I verified the steps cover any possible failure scenarios (i.e. verify an input displays the correct error message if the entered data is not correct)
    • I turned off my network connection and tested it while offline to ensure it matches the expected behavior (i.e. verify the default avatar icon is displayed if app is offline)
  • I checked that screenshots or videos are included for tests on all platforms
  • I included screenshots or videos for tests on all platforms
  • I verified tests pass on all platforms & I tested again on:
    • Android: Native
    • Android: mWeb Chrome
    • iOS: Native
    • iOS: mWeb Safari
    • MacOS: Chrome / Safari
    • MacOS: Desktop
  • If there are any errors in the console that are unrelated to this PR, I either fixed them (preferred) or linked to where I reported them in Slack
  • I verified proper code patterns were followed (see Reviewing the code)
    • I verified that any callback methods that were added or modified are named for what the method does and never what callback they handle (i.e. toggleReport and not onIconClick).
    • I verified that the left part of a conditional rendering a React component is a boolean and NOT a string, e.g. myBool && <MyComponent />.
    • I verified that comments were added to code that is not self explanatory
    • I verified that any new or modified comments were clear, correct English, and explained "why" the code was doing something instead of only explaining "what" the code was doing.
    • I verified any copy / text shown in the product is localized by adding it to src/languages/* files and using the translation method
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    • I verified any copy / text that was added to the app is grammatically correct in English. It adheres to proper capitalization guidelines (note: only the first word of header/labels should be capitalized), and is either coming verbatim from figma or has been approved by marketing (in order to get marketing approval, ask the Bug Zero team member to add the Waiting for copy label to the issue)
    • I verified proper file naming conventions were followed for any new files or renamed files. All non-platform specific files are named after what they export and are not named "index.js". All platform-specific files are named for the platform the code supports as outlined in the README.
    • I verified the JSDocs style guidelines (in STYLE.md) were followed
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  • I verified that this PR follows the guidelines as stated in the Review Guidelines
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  • If the PR modifies a component related to any of the existing Storybook stories, I tested and verified all stories for that component are still working as expected.
  • If the PR modifies a component or page that can be accessed by a direct deeplink, I verified that the code functions as expected when the deeplink is used - from a logged in and logged out account.
  • If the PR modifies the UI (e.g. new buttons, new UI components, changing the padding/spacing/sizing, moving components, etc) or modifies the form input styles:
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Screenshots/Videos

Android: Native
android_native.mp4
Android: mWeb Chrome
android_mweb_chrome.mp4
iOS: Native
Simulator.Screen.Recording.-.iPhone.15.Pro.Max.-.2024-10-18.at.22.59.17.mp4
iOS: mWeb Safari
Simulator.Screen.Recording.-.iPhone.15.Pro.Max.-.2024-10-18.at.22.47.53.mp4
MacOS: Chrome / Safari
Screen.Recording.2024-10-18.at.9.03.44.PM.mov
MacOS: Desktop
Screen.Recording.2024-10-18.at.9.07.20.PM.mov

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Looks good! left some comments

Comment on lines +16 to +24
// Cache each sound file if it's not already cached.
const cachePromises = soundFiles.map((soundFile) => {
return cache.match(soundFile).then((response) => {
if (response) {
return;
}
return cache.add(soundFile);
});
});
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Potential Issue: Stale Cache Entries
Clients may continue using outdated cached sound files if the server updates them. To ensure users always have the latest sounds, we should refresh the cache on every app load.

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@wildan-m wildan-m Oct 4, 2024

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@rayane-djouah Not sure about this suggestion, but is it better to use in-memory cache if we want to update the sound assets on each page load?

Replacing the cache during the page load would result in fetching assets from the remote URL every time we load.

I think server will rarely update sound assets. To optimize, how about clearing sound assets during logout and resetting the app on the troubleshooting page?

src/libs/Sound/index.ts

function clearSoundAssetsCache() {
    // Exit early if the Cache API is not available in the current browser.
    if (!('caches' in window)) {
        return;
    }

    caches.delete('sound-assets').then((success) => {
        if (success) {
            console.log('Sound assets cache cleared.');
        } else {
            console.log('Failed to clear sound assets cache.');
        }
    }).catch((error) => {
        console.error('Error clearing sound assets cache:', error);
    });
}

And execute that function in:

src/libs/actions/App.ts

function clearOnyxAndResetApp(shouldNavigateToHomepage?: boolean) {
......
    clearSoundAssetsCache();
.....

And for clear action in Troubleshoot page:

src/libs/actions/App.ts

function clearOnyxAndResetApp(shouldNavigateToHomepage?: boolean) {
.........
    clearSoundAssetsCache();
}
Kapture.2024-10-04.at.08.01.29.mp4

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@wildan-m, I agree that clearing the cache upon logout and during troubleshooting is a smart approach to handle updates to sound assets.

To complement this, we could consider a versioned cache strategy. This involves appending a version number to the cache name. We can update the cache version whenever we change or add a sound.

// Update this version string when new sound files are added or existing ones are changed to invalidate old caches and prompt caching of the new assets.
const CURRENT_CACHE_VERSION = 'sound-assets-v1';

caches.open(CURRENT_CACHE_VERSION).then(...)

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@rayane-djouah how would we determine version? usually server will send the version to invalidate the cache. Is there any API for that purpose?

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@wildan-m wildan-m Oct 7, 2024

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Another common approach is version the file name sound-v1.mp3, since the name already stored as key to put the cache I think we don't need any other change to version the cache in FE

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The updated main has been merged and clearSoundAssetsCache has been implemented

src/libs/Sound/index.ts Outdated Show resolved Hide resolved
src/libs/Sound/index.ts Outdated Show resolved Hide resolved
wildan-m and others added 6 commits October 4, 2024 07:47
Co-authored-by: rayane-djouah <77965000+rayane-djouah@users.noreply.github.com>
Co-authored-by: rayane-djouah <77965000+rayane-djouah@users.noreply.github.com>
@@ -559,6 +560,7 @@ function clearOnyxAndResetApp(shouldNavigateToHomepage?: boolean) {
});
});
});
clearSoundAssetsCache();
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Will not it crash mobile app? It looks like clearSoundAssetsCache is implemented only on web and such function doesn't exist on mobile? Correct me if I'm wrong 🙏

Also, why do we need to clear a cache on logout? In case if we want to replace sound we can just change name and we'll simply download new version of the file? Don't you think that clearSoundAssetsCache is kind of over engineering?

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@kirillzyusko

Will not it crash mobile app?

I think it won't crash, there is check if (!('caches' in window)) { and also try catch, but let me know if we need to extract the function and create platform specific code

function clearSoundAssetsCache() {
    // Exit early if the Cache API is not available in the current browser.
    if (!('caches' in window)) {
        return;
    }

    caches
        .delete('sound-assets')
        .then((success) => {
            if (success) {
                return;
            }
            Log.alert('[sound] Failed to clear sound assets cache.');
        })
        .catch((error) => {
            Log.alert('[sound] Error clearing sound assets cache:', {message: (error as Error).message});
        });

Also, why do we need to clear a cache on logout?

The assets might be replaced without changing the name.

we can just change name and we'll simply download new version of the file?

replacing the name might need code change to the assets references and we might need to rebuild the app each time we change the name

Don't you think that clearSoundAssetsCache is kind of over engineering?

I don't think so, the code is quiet simple and it's also make sense to make it as part of app reset

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I think it won't crash, there is check if (!('caches' in window)) {

I think clearSoundAssetsCache will be undefined and you will receive undefined is not a function. Did you test native code in this PR?

The assets might be replaced without changing the name.

At the moment only developer can update asset. So if they update it without changing a name it'll be kind of developer fault...

replacing the name might need code change to the assets references and we might need to rebuild the app each time we change the name

We can replace only name of SOUNDS, i. e.:

const SOUNDS = {
    DONE: 'done-v1',
    SUCCESS: 'success',
    ATTENTION: 'attention',
    RECEIVE: 'receive',
} as const;

And other code will be untouched 🤷‍♂️

I don't think so, the code is quiet simple and it's also make sense to make it as part of app reset

Oki doki, just wanted to be sure, that alternative solution also has been considered 👍

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I think clearSoundAssetsCache will be undefined and you will receive undefined is not a function.

@kirillzyusko you are right, I've updated the native implementation to empty function. thank you!

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Testing the PR today

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rayane-djouah commented Oct 14, 2024

@wildan-m
BUG: if we sign out and sign in again or reset the app on the troubleshooting page, then go offline and send a message, the sound will not play.

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@rayane-djouah I think that's expected, it should be reloaded whole online for at least once to fill up the cache again. Or should we directly call cacheSoundAssets function when press clear function in troubleshooting page? but that will still not working if the user press clear function when offline

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@wildan-m I think it's fine to keep the current behaviour 👍

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LGTM and tests well 🚀

@melvin-bot melvin-bot bot requested a review from yuwenmemon October 18, 2024 22:08
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@yuwenmemon all yours!

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LGTM!

@yuwenmemon yuwenmemon merged commit 4d3f5da into Expensify:main Oct 21, 2024
20 of 21 checks passed
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melvin-bot bot commented Oct 21, 2024

@yuwenmemon looks like this was merged without a test passing. Please add a note explaining why this was done and remove the Emergency label if this is not an emergency.

@melvin-bot melvin-bot bot added the Emergency label Oct 21, 2024
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✋ This PR was not deployed to staging yet because QA is ongoing. It will be automatically deployed to staging after the next production release.

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False positive, check the latest build -tests were passing.

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🚀 Deployed to staging by https://github.com/yuwenmemon in version: 9.0.52-0 🚀

platform result
🤖 android 🤖 success ✅
🖥 desktop 🖥 success ✅
🍎 iOS 🍎 success ✅
🕸 web 🕸 success ✅

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🚀 Deployed to production by https://github.com/yuwenmemon in version: 9.0.52-5 🚀

platform result
🤖 android 🤖 success ✅
🖥 desktop 🖥 success ✅
🍎 iOS 🍎 success ✅
🕸 web 🕸 success ✅

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5 participants