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rclUE Greenroom Fork

  • Heavily refactored
  • Uses system installed ROS2 instead of included binaries
  • Uses Unreal Engine memory allocator
  • Reworked messages so the fields are accessible via Blueprints.
  • Added thread safety to rcl calls.
  • Remove Node and publisher initialisation complexity from Blueprints.

Basic information

Supported versions

Windows is currently unsupported.

Installation

Install Unreal Engine

Follow Epic documentation on checking out and compiling Unreal Engine source code.

Install ROS2 Dependencies

  • ros_core
  • example_interfaces
  • tf2_msgs
  • geographic_msgs
  • rcutils (with rclUE patch)

Add this plugin to an Unreal Engine project

  1. Clone this repository in your project's Plugins folder
  2. Create a shell script in the root Project folder to launch the Unreal Engine editor (substituting UNREAL_HOME, PROJECTS_HOME, ROS2_ENV and PROJECT_NAME for the appropriate paths):
#!/bin/bash

UNREAL_HOME="/home/${USER}/UnrealEngine"
PROJECTS_HOME="/home/${USER}/Documents/Unreal Projects"
PROJECT_NAME="MyProject"
ROS2_ENV="/opt/ros/iron"
EDITOR_COMMAND="${UNREAL_HOME}/Engine/Binaries/Linux/UnrealEditor"

source ${ROS2_ENV}/setup.bash
(exec "$EDITOR_COMMAND" "${PROJECTS_HOME}/${PROJECT_NAME}/${PROJECT_NAME}.uproject")
  1. Within the Unreal Editor: Edit->Plugins, enable for rclUE
  2. Change the world settings to use meters as units instead of the default centimeters

Getting Started

TBD

About

Greenroom fork of the ROS2 Unreal Engine integration plugin

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