Releases: HDest-Community/ace-corp-extended
v1.3.0
What's Changed
- Add Missing Content to Readme by @UndeadZeratul in #26
- Add Alt-Reload to SwapPistols state aliases by @UndeadZeratul in #29
- Update DSD Logic to better match current Backpack structure by @UndeadZeratul in #30
- Add PD-42 Reflex Sight FAK Upgrade by @UndeadZeratul in #32
- Update Build Script, add Build Status Badge to readme by @UndeadZeratul in #33
- Fix Build Script by @UndeadZeratul in #34
- Update Build Scripts by @UndeadZeratul in #35
- Add Changelog by @UndeadZeratul in #36
- Release v1.3.0 by @github-actions in #37
New Contributors
- @github-actions made their first contribution in #37
Full Changelog: v1.2.0...v1.3.0
v1.2.0
v1.1.4
Ace's Items have been (mostly) ported into AceCorp: Engineering Dept.!
Yes, that's right! From the DSD to the MRL, (almost) all of Ace's items that have thus far been maintained separately have been imported into A.C.E.D.! Thank you Ted for putting in the legwork on that one!
What's Changed
- Sync Wyvern States with Slayer by @UndeadZeratul in #13
- Update sight bob values and correct scopes by @Eroc in #16
- Some Blackjack fixes, Gungnir scope fix by @Eroc in #17
- Refine Spawning slots for various weapons by @UndeadZeratul in #15
- Port Accensus' Items to Ace-Corp-Extended. by @tedthedragon in #14
New Contributors
- @Eroc made their first contribution in #16
- @tedthedragon made their first contribution in #14
v1.1.1
- Unify ZScript Filenames for PK3 Build by @UndeadZeratul in #18
v1.1.2
- Fix ZSCRIPT.zs file in root... the important one... by @UndeadZeratul in #19
v1.1.3
- Add remaining missing files/folders from PK3 by @UndeadZeratul in #20
v1.1.4
- Update Muzzle Flashes to properly use Overlay Sprites by @UndeadZeratul in #21
- Fix Scorpion's Scope logic to prevent a divide by 0 crash by @UndeadZeratul in #21
Full Changelog: v1.0.2...v1.1.4
v1.1.3
Ace's Items have been (mostly) ported into AceCorp: Engineering Dept.!
Yes, that's right! From the DSD to the MRL, (almost) all of Ace's items that have thus far been maintained separately have been imported into A.C.E.D.! Thank you Ted for putting in the legwork on that one!
What's Changed
- Sync Wyvern States with Slayer by @UndeadZeratul in #13
- Update sight bob values and correct scopes by @Eroc in #16
- Some Blackjack fixes, Gungnir scope fix by @Eroc in #17
- Refine Spawning slots for various weapons by @UndeadZeratul in #15
- Port Accensus' Items to Ace-Corp-Extended. by @tedthedragon in #14
New Contributors
- @Eroc made their first contribution in #16
- @tedthedragon made their first contribution in #14
v1.1.1
- Unify ZScript Filenames for PK3 Build by @UndeadZeratul in #18
v1.1.2
- Fix ZSCRIPT.zs file in root... the important one... by @UndeadZeratul in #19
v1.1.3
- Add remaining missing files/folders from PK3 by @UndeadZeratul in #20
Full Changelog: v1.0.2...v1.1.3
v1.1.2
Ace's Items have been (mostly) ported into AceCorp: Engineering Dept.!
Yes, that's right! From the DSD to the MRL, (almost) all of Ace's items that have thus far been maintained separately have been imported into A.C.E.D.! Thank you Ted for putting in the legwork on that one!
What's Changed
- Sync Wyvern States with Slayer by @UndeadZeratul in #13
- Update sight bob values and correct scopes by @Eroc in #16
- Some Blackjack fixes, Gungnir scope fix by @Eroc in #17
- Refine Spawning slots for various weapons by @UndeadZeratul in #15
- Port Accensus' Items to Ace-Corp-Extended. by @tedthedragon in #14
New Contributors
- @Eroc made their first contribution in #16
- @tedthedragon made their first contribution in #14
v1.1.1
- Unify ZScript Filenames for PK3 Build by @UndeadZeratul in #18
v1.1.2
- Fix ZSCRIPT.zs file in root... the important one... by @UndeadZeratul in #19
Full Changelog: v1.0.2...v1.1.2
v1.1.1
Ace's Items have been (mostly) ported into AceCorp: Engineering Dept.!
Yes, that's right! From the DSD to the MRL, (almost) all of Ace's items that have thus far been maintained separately have been imported into A.C.E.D.! Thank you Ted for putting in the legwork on that one!
What's Changed
- Sync Wyvern States with Slayer by @UndeadZeratul in #13
- Update sight bob values and correct scopes by @Eroc in #16
- Some Blackjack fixes, Gungnir scope fix by @Eroc in #17
- Refine Spawning slots for various weapons by @UndeadZeratul in #15
- Port Accensus' Items to Ace-Corp-Extended. by @tedthedragon in #14
New Contributors
- @Eroc made their first contribution in #16
- @tedthedragon made their first contribution in #14
v1.1.1
- Unify ZScript Filenames for PK3 Build by @UndeadZeratul in #18
Full Changelog: v1.0.2...v1.1.1
v1.1.0
Ace's Items have been (mostly) ported into AceCorp: Engineering Dept.!
Yes, that's right! From the DSD to the MRL, (almost) all of Ace's items that have thus far been maintained separately have been imported into A.C.E.D.! Thank you Ted for putting in the legwork on that one!
What's Changed
- Sync Wyvern States with Slayer by @UndeadZeratul in #13
- Update sight bob values and correct scopes by @Eroc in #16
- Some Blackjack fixes, Gungnir scope fix by @Eroc in #17
- Refine Spawning slots for various weapons by @UndeadZeratul in #15
- Port Accensus' Items to Ace-Corp-Extended. by @tedthedragon in #14
New Contributors
- @Eroc made their first contribution in #16
- @tedthedragon made their first contribution in #14
Full Changelog: v1.0.2...v1.1.0
v1.0.2
What's Changed
- Currently contains the following weapons:
- The Viper has been rechambered to fire .50 AM instead of .50 AE, since it was the only known weapon to fire those rounds, and it was decided to use .50 AM to be more in line with other addon weapons.
- The Wyvern has been updated to more closely match the Slayer class definition, and has had its reloading animation frames re-timed, as well as fix a few bugs regarding unloading unspent .50 OMG rounds.
v1.0.1
- Fixed Readme filename to get included in build
v1.0.2
- Majestic Tweaks by @UndeadZeratul in #12
Full Changelog: https://github.com/HDest-Community/ace-corp-extended/commits/v1.0.2
v1.0.1
What's Changed
- Currently contains the following weapons:
- The Viper has been rechambered to fire .50 AM instead of .50 AE, since it was the only known weapon to fire those rounds, and it was decided to use .50 AM to be more in line with other addon weapons.
- The Wyvern has been updated to more closely match the Slayer class definition, and has had its reloading animation frames re-timed, as well as fix a few bugs regarding unloading unspent .50 OMG rounds.
v1.0.1
- Fixed Readme filename to get included in build
Full Changelog: https://github.com/HDest-Community/ace-corp-extended/commits/v1.0.1
v1.0.0
What's Changed
- Currently contains the following weapons:
Full Changelog: https://github.com/HDest-Community/ace-corp-extended/commits/v1.0.0