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Workaround for rumble duration being too long (#284)
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Sirius902 authored May 15, 2022
1 parent 4e15f0b commit f217b9b
Showing 1 changed file with 4 additions and 1 deletion.
5 changes: 4 additions & 1 deletion soh/src/code/graph.c
Original file line number Diff line number Diff line change
Expand Up @@ -478,7 +478,10 @@ static void RunFrame()

Graph_StartFrame();

PadMgr_ThreadEntry(&gPadMgr);
// TODO: Workaround for rumble being too long. Implement os thread functions.
for (int i = 0; i < 3; i++) {
PadMgr_ThreadEntry(&gPadMgr);
}

Graph_Update(&runFrameContext.gfxCtx, runFrameContext.gameState);
ticksB = GetPerfCounter();
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