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Text Box Repition Problems (and other assorted) #146
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Some of these already have issues reported for them. For example, the grayed out items were reported in #40 |
I just found today that Phantom Ganon doesn't fade out like he should post fight. |
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My apologies then. I tried looking for that one before posting... my bad. |
I've always assumed that the magic quickspin doesn't work because lens of truth is actively depleting magic, so that may be intended behavior. Try manually charging a spin attack while lens is active and see if you hear the magic charge sound effects. |
I ended up removing that comment for the very reason. I remembered that you can only do 1 magic thing at a time. The blue effect is a magic effect, even if the quick spin doesn't consume magic. My B. (PS like your PFP btw) |
Alright, gotcha.
Thanks :) |
I can never get a good picture of it, but randomly the effect for the hover boots won't work correctly in DirectX. |
Could you please edit your post and title to be accurate as to the actual issue. The issues tracker is for SoH devs and it's not conducive for devs having to read through a single issue that contains five or six duplicate issues to figure out the actual issue. In the future, please discuss this sort of thing on Discord first prior to raising an issue in-case it already exists and please use the search bar. |
My dearest apologies, simply trying to help. Thanks for the guidance. Heard. |
Also, one issue per issue unless there's a good reason for making a multi-faceted issue like the two pinned issues. |
* Make gfx_texture_cache_clear linkable to C. * Archive.ListFiles now returns a shared pointer to a vector. * Renames CacheDirectory to LoadDirectory. * Run clang-format
I'm doing a full game playthrough on SoH-Deckard-Alpha, and was noticing several small errors with the gameplay itself. When playing the game as intended, you come across Geopora Keobora (the Owl), however his flags don't get set correctly in Zora's River after talking with him the first time, as when reloading the area, and then coming back down the river, he speaks to Link again with the same text box as before. Also, When switching to adult Link, all of the items that cannot be used (without glitches) are NOT grayed out as they should be. I also ran into a graphical bug with Pierre when I first met him, but wasn't able to duplicate it. It was just a weird black box where the ocarina staff was, covering the middle of the screen for a little. I'll report any other issues I might stumble across along the way.
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