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Text Box Repition Problems (and other assorted) #146

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GamerTim99 opened this issue Apr 5, 2022 · 12 comments
Closed

Text Box Repition Problems (and other assorted) #146

GamerTim99 opened this issue Apr 5, 2022 · 12 comments

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@GamerTim99
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I'm doing a full game playthrough on SoH-Deckard-Alpha, and was noticing several small errors with the gameplay itself. When playing the game as intended, you come across Geopora Keobora (the Owl), however his flags don't get set correctly in Zora's River after talking with him the first time, as when reloading the area, and then coming back down the river, he speaks to Link again with the same text box as before. Also, When switching to adult Link, all of the items that cannot be used (without glitches) are NOT grayed out as they should be. I also ran into a graphical bug with Pierre when I first met him, but wasn't able to duplicate it. It was just a weird black box where the ocarina staff was, covering the middle of the screen for a little. I'll report any other issues I might stumble across along the way.

@jbodner09
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Some of these already have issues reported for them. For example, the grayed out items were reported in #40

@GamerTim99
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I just found today that Phantom Ganon doesn't fade out like he should post fight.

@briaguya-ai
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I just found today that Phantom Ganon doesn't fade out like he should post fight.

#61

@GamerTim99
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I just found today that Phantom Ganon doesn't fade out like he should post fight.

#61

My apologies then. I tried looking for that one before posting... my bad.

@GamerTim99
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GamerTim99 commented Apr 8, 2022

Again with text triggers not working correctly from my first post, Now that I'm navigating the Shadow Temple, the text boxes for the walls talking like to repeat in the first hidden rooms in the dungeon. and only when getting near similar walls each for the first time. Each wall triggers the text, but then doesn't repeat itself, but the next wall triggers the same text once. "...Hyrule's bloody history of... greed..." likes to get repeated alot in there.
text shouldn't reappear

It's also possible to kill one of Dead Hands' hands before it grabs you, which is normal, but you get stuck in the grabbed animation still, while offset from the initial grab position, until you mash out like normal.
wat

@left-on-red
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Quick Spin with Lens of Truth active doesn't correctly show blue particle effect around any sword

I've always assumed that the magic quickspin doesn't work because lens of truth is actively depleting magic, so that may be intended behavior. Try manually charging a spin attack while lens is active and see if you hear the magic charge sound effects.

@GamerTim99
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GamerTim99 commented Apr 8, 2022

Quick Spin with Lens of Truth active doesn't correctly show blue particle effect around any sword

I've always assumed that the magic quickspin doesn't work because lens of truth is actively depleting magic, so that may be intended behavior. Try manually charging a spin attack while lens is active and see if you hear the magic charge sound effects.

I ended up removing that comment for the very reason. I remembered that you can only do 1 magic thing at a time. The blue effect is a magic effect, even if the quick spin doesn't consume magic. My B. (PS like your PFP btw)

@left-on-red
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Alright, gotcha.

PS like your PFP btw

Thanks :)

@GamerTim99
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I can never get a good picture of it, but randomly the effect for the hover boots won't work correctly in DirectX.

@MegaMech
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MegaMech commented Apr 8, 2022

Could you please edit your post and title to be accurate as to the actual issue.

The issues tracker is for SoH devs and it's not conducive for devs having to read through a single issue that contains five or six duplicate issues to figure out the actual issue.

In the future, please discuss this sort of thing on Discord first prior to raising an issue in-case it already exists and please use the search bar.

@GamerTim99
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Could you please edit your post and title to be accurate as to the actual issue.

The issues tracker is for SoH devs and it's not conducive for devs having to read through a single issue that contains five or six duplicate issues to figure out the actual issue.

In the future, please discuss this sort of thing on Discord first prior to raising an issue in-case it already exists and please use the search bar.

My dearest apologies, simply trying to help. Thanks for the guidance. Heard.

@GamerTim99 GamerTim99 changed the title Gameplay Bugs found in Deckard-Alpha Text Box Repition Problems (and other assorted) Apr 8, 2022
@MegaMech
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MegaMech commented Apr 8, 2022

Also, one issue per issue unless there's a good reason for making a multi-faceted issue like the two pinned issues.

Malkierian pushed a commit to Malkierian/Shipwright that referenced this issue Nov 20, 2023
* Make gfx_texture_cache_clear linkable to C.

* Archive.ListFiles now returns a shared pointer to a vector.

* Renames CacheDirectory to LoadDirectory.

* Run clang-format
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