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Lake Hylia incorrect water level appearance/behavior #41
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Since you're using debug mode. I'd question whether or not this issue only applies when debugMode is on. (Meaning, playing through the game normally this would never happen). Thanks for making us aware of this issue and your effort making a cleanly written issue. |
in additional information, i mentioned:
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Fixed with Roy Alfa, closing issue |
* First attempt pacifier fix * Real fix for pacifist mode * Comment
* Start effects * Disable input to game when typing in console * Add gravity support * noUI placeholder * Add rest of effects to console * Remove z_play code * Add rupee modification * Add OneHit KO (#27) * few fix and paper Link * Better method and now use the reset flag * Revert "Better method and now use the reset flag" This reverts commit 2aafcc1. * Revert "few fix and paper Link" This reverts commit 65e76dc. * Paper Link & few fixes (#28) * Implement pacifist mode (#30) * Implement cucco storm (#31) * Add no UI functionality (#32) * Enable CrowdControl on windows (#33) * Use std::format and implement wallmaster * Implement defense modifier * Implement no_z and clean up * Implement reverse controls * Some fixes while testing CC connection * Implement speed modifier and fix defese modifier * Fail magic effects if magic is not acquired * Fix queue system * Implement rainstorm * Some cleanup * Use IS_ZERO to handle very low near zero values * Split some effects * Fix emptying magic * Don’t run cucco on pre-rendered backgrounds * Use correct method for updating ruppees * Fix decreasing speed * Remove old SDL stuff * Remove old fixes * Enable Crowd Control for both debug and release * Add missing returns * Cleanup event firing * Further clean up on event firing * Fix some bugs * CC fixes and enemy spawning (#35) * Fix icetraps * Fix title screen * Fix pause screen * Fix death screen timer & Code cleanup * Fix timer during textboxes * Code cleanup * Add: Multiple enemy spawning * More enemies + more code cleanup (#36) * Enums for returning effect states * Add more enemies * Update CrowdControl.cpp * Remove enums from enemies * Fix up flow for events (#37) # Conflicts: # soh/soh/Enhancements/crowd-control/CrowdControl.cpp * Fix spawn position of likelike * CC temp enemy fixes (#38) * Check for pause in pacifist and allow button presses (#39) * Fix Pacifist mode (#41) * First attempt pacifier fix * Real fix for pacifist mode * Comment * Remove cutscene and long delay from cucco_storm (#40) * Some PR Fixes * Use standard types * Handle JSON parsing error and free memory * Add CC configuration file * Add: Giving deku shield option. Fix: Giant Lonk (#42) * Small stalfos fix (#43) * Syntax Improvements (#44) * Revert bools to uint32_t * Add comment about bools * Fix cucco storm, fix empty heart (#45) * Protect commands vector with mutex * prefix effects with chaosEffect (#46) Co-authored-by: briaguya <briaguya@alice> Co-authored-by: Baoulettes <perlouzerie@hotmail.fr> Co-authored-by: aMannus <mannusmenting@gmail.com> Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com> Co-authored-by: briaguya <briaguya@alice>
* Start effects * Disable input to game when typing in console * Add gravity support * noUI placeholder * Add rest of effects to console * Remove z_play code * Add rupee modification * Add OneHit KO (HarbourMasters#27) * few fix and paper Link * Better method and now use the reset flag * Revert "Better method and now use the reset flag" This reverts commit 2aafcc1. * Revert "few fix and paper Link" This reverts commit 65e76dc. * Paper Link & few fixes (HarbourMasters#28) * Implement pacifist mode (HarbourMasters#30) * Implement cucco storm (HarbourMasters#31) * Add no UI functionality (HarbourMasters#32) * Enable CrowdControl on windows (HarbourMasters#33) * Use std::format and implement wallmaster * Implement defense modifier * Implement no_z and clean up * Implement reverse controls * Some fixes while testing CC connection * Implement speed modifier and fix defese modifier * Fail magic effects if magic is not acquired * Fix queue system * Implement rainstorm * Some cleanup * Use IS_ZERO to handle very low near zero values * Split some effects * Fix emptying magic * Don’t run cucco on pre-rendered backgrounds * Use correct method for updating ruppees * Fix decreasing speed * Remove old SDL stuff * Remove old fixes * Enable Crowd Control for both debug and release * Add missing returns * Cleanup event firing * Further clean up on event firing * Fix some bugs * CC fixes and enemy spawning (HarbourMasters#35) * Fix icetraps * Fix title screen * Fix pause screen * Fix death screen timer & Code cleanup * Fix timer during textboxes * Code cleanup * Add: Multiple enemy spawning * More enemies + more code cleanup (HarbourMasters#36) * Enums for returning effect states * Add more enemies * Update CrowdControl.cpp * Remove enums from enemies * Fix up flow for events (HarbourMasters#37) # Conflicts: # soh/soh/Enhancements/crowd-control/CrowdControl.cpp * Fix spawn position of likelike * CC temp enemy fixes (HarbourMasters#38) * Check for pause in pacifist and allow button presses (HarbourMasters#39) * Fix Pacifist mode (HarbourMasters#41) * First attempt pacifier fix * Real fix for pacifist mode * Comment * Remove cutscene and long delay from cucco_storm (HarbourMasters#40) * Some PR Fixes * Use standard types * Handle JSON parsing error and free memory * Add CC configuration file * Add: Giving deku shield option. Fix: Giant Lonk (HarbourMasters#42) * Small stalfos fix (HarbourMasters#43) * Syntax Improvements (HarbourMasters#44) * Revert bools to uint32_t * Add comment about bools * Fix cucco storm, fix empty heart (HarbourMasters#45) * Protect commands vector with mutex * prefix effects with chaosEffect (HarbourMasters#46) Co-authored-by: briaguya <briaguya@alice> Co-authored-by: Baoulettes <perlouzerie@hotmail.fr> Co-authored-by: aMannus <mannusmenting@gmail.com> Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com> Co-authored-by: briaguya <briaguya@alice>
* Revert item tables * Revert item tables more * First pass of custom GI messages for vanilla items * More progress + prepare all vanilla GI messages * Move GI vanilla injection
* Start effects * Disable input to game when typing in console * Add gravity support * noUI placeholder * Add rest of effects to console * Remove z_play code * Add rupee modification * Add OneHit KO (HarbourMasters#27) * few fix and paper Link * Better method and now use the reset flag * Revert "Better method and now use the reset flag" This reverts commit 2aafcc1. * Revert "few fix and paper Link" This reverts commit 65e76dc. * Paper Link & few fixes (HarbourMasters#28) * Implement pacifist mode (HarbourMasters#30) * Implement cucco storm (HarbourMasters#31) * Add no UI functionality (HarbourMasters#32) * Enable CrowdControl on windows (HarbourMasters#33) * Use std::format and implement wallmaster * Implement defense modifier * Implement no_z and clean up * Implement reverse controls * Some fixes while testing CC connection * Implement speed modifier and fix defese modifier * Fail magic effects if magic is not acquired * Fix queue system * Implement rainstorm * Some cleanup * Use IS_ZERO to handle very low near zero values * Split some effects * Fix emptying magic * Don’t run cucco on pre-rendered backgrounds * Use correct method for updating ruppees * Fix decreasing speed * Remove old SDL stuff * Remove old fixes * Enable Crowd Control for both debug and release * Add missing returns * Cleanup event firing * Further clean up on event firing * Fix some bugs * CC fixes and enemy spawning (HarbourMasters#35) * Fix icetraps * Fix title screen * Fix pause screen * Fix death screen timer & Code cleanup * Fix timer during textboxes * Code cleanup * Add: Multiple enemy spawning * More enemies + more code cleanup (HarbourMasters#36) * Enums for returning effect states * Add more enemies * Update CrowdControl.cpp * Remove enums from enemies * Fix up flow for events (HarbourMasters#37) # Conflicts: # soh/soh/Enhancements/crowd-control/CrowdControl.cpp * Fix spawn position of likelike * CC temp enemy fixes (HarbourMasters#38) * Check for pause in pacifist and allow button presses (HarbourMasters#39) * Fix Pacifist mode (HarbourMasters#41) * First attempt pacifier fix * Real fix for pacifist mode * Comment * Remove cutscene and long delay from cucco_storm (HarbourMasters#40) * Some PR Fixes * Use standard types * Handle JSON parsing error and free memory * Add CC configuration file * Add: Giving deku shield option. Fix: Giant Lonk (HarbourMasters#42) * Small stalfos fix (HarbourMasters#43) * Syntax Improvements (HarbourMasters#44) * Revert bools to uint32_t * Add comment about bools * Fix cucco storm, fix empty heart (HarbourMasters#45) * Protect commands vector with mutex * prefix effects with chaosEffect (HarbourMasters#46) Co-authored-by: briaguya <briaguya@alice> Co-authored-by: Baoulettes <perlouzerie@hotmail.fr> Co-authored-by: aMannus <mannusmenting@gmail.com> Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com> Co-authored-by: briaguya <briaguya@alice>
Issue: in lake hylia the functional water level can get out of sync with the visible water level
Expected behavior
Observed behavior
Reproduction steps
Additional Information
I first encountered this bug with debug mode disabled by:
i then made some videos trying to reproduce the bug
The text was updated successfully, but these errors were encountered: