Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[V3] Infinite void loop with shuffle swim. #4327

Closed
Pepper0ni opened this issue Sep 8, 2024 · 1 comment
Closed

[V3] Infinite void loop with shuffle swim. #4327

Pepper0ni opened this issue Sep 8, 2024 · 1 comment
Labels
rando v3 Issues specifically targeting develop-rando

Comments

@Pepper0ni
Copy link
Contributor

Pepper0ni commented Sep 8, 2024

If you leave castle town during the day, such that link spawns on the bridge instead of in front of it, wait until night, then jump in the moat when you can't swim, you will void loop infinitely as you will spawn over the moat each time.

EDIT: a second infinite loop in field can be done if the player enters field from river going through the water, which is possible with irons (and then taking them off before moving) or with enough movespeed bonus to hit the loading zone before voiding.

Pepe20129 added a commit to Pepe20129/Shipwright that referenced this issue Sep 9, 2024
@Pepper0ni
Copy link
Contributor Author

I found another void loop: after defeating barrinade and taking the blue warp, you spawn in water and void loop.

@Pepper0ni Pepper0ni mentioned this issue Sep 9, 2024
@Pepe20129 Pepe20129 added the rando v3 Issues specifically targeting develop-rando label Sep 10, 2024
Malkierian pushed a commit that referenced this issue Oct 7, 2024
* Convert ocarina buttons & skip scarecrow song to VB

* Move most of boss rush & rupee/key counters to VB

* Move BossRush_HandleCompleteBoss to VB

* Convert boss timestamps to VB

* Move being able to open doors to VB

* Convert Entrance_OverrideWeatherState to VB

* Move boss souls to hook_handlers.cpp

* Update hook_handlers.cpp

* Move infinite upgrades to hook_handlers.cpp

* Move skeleton key to hook_handlers.cpp

* Move swim and child wallet to hook_handlers.cpp

* Move ganons boss key to hook_handlers.cpp

* Move triforce hunt to hook_handlers.cpp

* Move randomizer sheik spawn to hook_handlers.cpp

* Update BossRush.h

* Convert spoiling items to VB

* Move load game stuff to hook_handlers.cpp

* Move warp song handling to hook_handlers.cpp

* Convert being able to play bowling to VB

* Move shooting gallery man handling to hook_handlers.cpp

* Move spirit temple silver block removal to hook_handlers.cpp

* Fix build

* Move last beehive stuff to hook_handlers.cpp

* Fix build

* Add VB_CLOSE_PAUSE_MENU

* Add VB_BE_ABLE_TO_SAVE

* Add VB_RENDER_YES_ON_CONTINUE_PROMPT

* Add VB_SPAWN_BLUE_WARP

* Add VB_BLUE_WARP_ADULT_WARP_OUT

* Add VB_BG_BREAKWALL_BREAK

* Convert Saria stuff to VB

* Remove now unused check

* Add VB_GANON_HEAL_BEFORE_FIGHT

* Update hook_handlers.cpp

* Fix blue warp offsets

* Fixes from review

* Improve documentation

* Update BossRush.cpp

* Fix my stupidity

* Fix #4327

* Update hook_handlers.cpp

* Fix blue warps

* Use ultralib types & clean header

* Replace options amount macro with BR_OPTIONS_MAX

* Remove unused includes

* Remove accidental line doubling

* Tweaks to boss rush (#6)

* Update GameInteractor_HookTable.h

---------

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
rando v3 Issues specifically targeting develop-rando
Projects
None yet
Development

No branches or pull requests

2 participants