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MM Bunny Hood effect separated from ability to equip as adult #3253
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garrettjoecox
merged 5 commits into
HarbourMasters:develop
from
inspectredc:optional-bunny-hood
Oct 15, 2023
Merged
MM Bunny Hood effect separated from ability to equip as adult #3253
garrettjoecox
merged 5 commits into
HarbourMasters:develop
from
inspectredc:optional-bunny-hood
Oct 15, 2023
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garrettjoecox
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Oct 4, 2023
garrettjoecox
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After some more testing, it looks like you also need this
--- a/soh/src/code/z_play.c
+++ b/soh/src/code/z_play.c
@@ -653,7 +653,7 @@ void Play_Init(GameState* thisx) {
Fault_AddClient(&D_801614B8, ZeldaArena_Display, NULL, NULL);
// In order to keep bunny hood equipped on first load, we need to pre-set the age reqs for the item and slot
- if (CVarGetInteger("gMMBunnyHood", BUNNY_HOOD_VANILLA) != BUNNY_HOOD_VANILLA || CVarGetInteger("gTimelessEquipment", 0)) {
+ if ((CVarGetInteger("gMMBunnyHood", BUNNY_HOOD_VANILLA) != BUNNY_HOOD_VANILLA && CVarGetInteger("gAdultBunnyHood", 0)) || CVarGetInteger("gTimelessEquipment", 0)) {
gItemAgeReqs[ITEM_MASK_BUNNY] = 9;
if(INV_CONTENT(ITEM_TRADE_CHILD) == ITEM_MASK_BUNNY)
gSlotAgeReqs[SLOT_TRADE_CHILD] = 9;
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
thanks hadn't thought about that! also completely forgot to look at what checkboxgraphics options there were 🤦🏼 |
…Shipwright into optional-bunny-hood
garrettjoecox
approved these changes
Oct 4, 2023
garrettjoecox
added a commit
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Oct 16, 2023
* typo on asset attribute for pal1.1 (#3264) * typo on asset attribute * base address fix * [Cosmetic] Adds Bunny Hood to Cosmetic Editor (#3245) * Color and Invisible Checkbox GI model crashes when talking to mask salesman * Update z_player.c Co-authored-by: Garrett Cox <garrettjcox@gmail.com> * Update z_player.c Co-authored-by: Garrett Cox <garrettjcox@gmail.com> * Move bunny hood coloring to patch --------- Co-authored-by: Garrett Cox <garrettjcox@gmail.com> * redicle -> reticle (#3257) * Equip Tunic and Boots while performing most actions (#3239) * tunics and boot equips initial todo: find an appropriate place to first put Player_AssignTunicBoots * move to more appropriate place * assign -> use * [Difficulty Options] All Dogs are Richard (#3243) * Oops, all Richards! * Sure is * Randomizer - Colored hints (#3259) * Colored hints * Missed 2 french translations * add save editor field for current b button item (#3262) * TWEAK: Add transition to the Time Travel feature (#3276) * ADD/ Proper Transition * REM: Dupe * MM Bunny Hood effect separated from ability to equip as adult (#3253) * adult separator * use cross instead of checkmark Co-authored-by: Garrett Cox <garrettjcox@gmail.com> * suggested load fix --------- Co-authored-by: Garrett Cox <garrettjcox@gmail.com> --------- Co-authored-by: Adam Bird <Archez@users.noreply.github.com> Co-authored-by: Patrick12115 <115201185+Patrick12115@users.noreply.github.com> Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com> Co-authored-by: aMannus <mannusmenting@gmail.com> Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
DeusVexus
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to DeusVexus/Shipwright
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Oct 17, 2023
…rMasters#3253) * adult separator * use cross instead of checkmark Co-authored-by: Garrett Cox <garrettjcox@gmail.com> * suggested load fix --------- Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
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Includes an option to toggle on/off the ability to equip the MM bunny hood as adult.
I decided to tie this to the MM bunny hood option so that you can only toggle this option and have it have an effect when the MM bunny hood is on, otherwise the user should probably just be using timeless equips.
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